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  1. #31
    Player
    Liselsia's Avatar
    Join Date
    Jun 2013
    Posts
    361
    Character
    Rena Kisaragi
    World
    Faerie
    Main Class
    Pugilist Lv 80
    I feel there two real conflicting issues here. When a single spell having +5y being part of your "job identity" you know a class is bland. I really dont think you should make other healers QoL worse just because you personally feel that WHM offers nothing else unique besides "having good heals". It kind of absurd when you think about it. It be like saying "no tank is allowed to have good mitigation because thats only real identity paladin has".

    It really going things about the wrong way. WHM core design of strong heals isnt by choice, it just simply its a generic job that doesnt have much else to identify. So instead of figuring how to make other healer worse to maintain WHM small niche, people should be trying to figure how to make WHM actually unique and not "lol I gots strong heals with little extra range". SE isnt just going stop releasing new healers. Each one of them are going to need to have strong heals and good range. Are we going to literally have the debate of "Dont make them to good raw healers or that will rob part of WHM identity" every single time we get a new healer ? Could be the issue is with WHM and not every other healer ?
    (4)

  2. #32
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    I see it more as a QoL issue than anything. Even if it had a 5y wider radius than Succor, it wouldn't really make Nocturnal any more appealing. Anything to make AST more rewarding to play at this point. I did always think it odd that Medica II had a wider range than other heals; however, I wouldn't see it as a WHM identity crisis if another class got a 20y radius heal.
    (0)

  3. #33
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Liselsia View Post
    I feel there two real conflicting issues here. When a single spell having +5y being part of your "job identity" you know a class is bland.
    Actually, I think the issue is that AST takes so much from WHM. It's basically the core WHM kit with the potencies slightly lower, and a medica II that becomes succor and a regen that becomes adlo (a bit weaker) when you change stance.

    The only things uniquely AST's (for healing abilities) are
    1. Synastry
    2. Essential Dignity.

    It's AST's design that is bland because it's mostly a weaker WHM ripoff.

    IMO cards should have been much more central to AST's design, instead of a bolted on system. But SE isn't going to redesign the class.
    (8)

  4. #34
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rewind View Post
    Most healer combos will roll Diurnal AST/SCH due to PIE/MND buffs on corresponding classes
    AST/SCH is PIE/PIE, though.
    (4)

  5. #35
    Player
    Rewind's Avatar
    Join Date
    Oct 2013
    Location
    Australia
    Posts
    174
    Character
    Lady Rewind
    World
    Tonberry
    Main Class
    White Mage Lv 61
    Quote Originally Posted by Kietsu View Post
    AST/SCH is PIE/PIE, though.
    Ah my mistake - I don't know why I had AST associated with MND. Must just have been WHM syndrome.
    (0)

  6. #36
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by mp-please View Post
    Comparing endgame to DFable content doesn't work as most people will stick together be it on a close stack or loosely spread behind the boss butt so spell aoe radius isn't really a concern. Remember that t12 and t13 arenas were pretty damn big and yet aoe healing wasn't a concern due most endgame raids requiring people to be stacked, even A4 that promotes spreading will have most people within medica/helios/succor range.
    Duty Finder content still matters for class balance, especially since there are now DF-friendly raids that aren't (entirely) faceroll in the form of Alexander Normal. There's really no reason AoE heals shouldn't be 20 yalms at a baseline if the developers are designing content in larger arenas than they used to. If T12/T13 had been designed as DF content, the large arena would have been a problem then, too.
    (0)

  7. #37
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I think that more so the problem is just with some range guys in general are just way to far out when I go range DPS I stand close to the Healer obviously not close enough for them to get hit by splash dmg but close enough for AOE heals and when I play as a WHM even though Medica II is 20y I still occasionally use Medica I, just for MP management when the AOE dmg isnt to great but I try to stand between the ranged guy and melee, I guess the point I am trying to point out without seeming kind of narcissistic or rude is that ppl have to pay attention to whats going on, range dont stand so far away and Healers be aware of your surroundings everyone has a main role but paying attention is everyone's job especially healers.

    BUT AST need a buff lol being in a pt with one while in alex I had to go behind them and heal extra as their potency is a bit off and this was a great AST so.....lol just my two cent.
    (0)

  8. #38
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Alahra View Post
    If T12/T13 had been designed as DF content, the large arena would have been a problem then, too.
    No, it wouldn't, lol. People just need to position properly. If static groups didn't need 20y succor/medica, then DF groups don't either, they just need to learn the fight.
    (4)

  9. #39
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by DarkerOrange View Post
    No, it wouldn't, lol. People just need to position properly. If static groups didn't need 20y succor/medica, then DF groups don't either, they just need to learn the fight.
    I have to agree. Part of the challenge for healers and for the rest of the party is correct positioning not just for DPS, but for healing.

    Granted, positioning for heals is infinitely more forgiving, but without this small factor, pure healing would become even more faceroll.

    A healer deserves to sweat if they run out of position unnecessarily right before an AoE heal check. Likewise for party members running out of healing range at crucial moments.

    If A1S didn't require that two bosses be kept apart, one full-time healer could easily carry the whole thing. Restrictions on AoE healing range are fine IMO. Let WHM keep their uniquely wide Medica II.
    (1)

  10. #40
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    One of my favourite parts of healing is learning your restrictions and then figuring out how to use the tools you have in the most effective way with those restrictions in mind. If all I had to do was stand in the middle of an arena and aoe heal I would probably stop healing, haha.

    You aren't always going to be able to hit all 8 members of your party, so you need to figure out ways to heal up with this in mind, rather than just crying to SE.
    For example, in A1S, I (as SCH) am responsible for healing our PLD and 2 DPS that are hitting the PLD's mob, as well as DPSing, while our WHM is responsible for the WAR and the other 2 DPS, while positioning to hit as many of us as possible with Medica II. I found out very quickly that I just couldn't Succor/Indom all 8 people, so we figured out how to deal with that limitation. Learning a fight in this way is so much fun, and I really do not want SE to start pandering to people who can't/don't want to get it right.
    (1)

  11. 08-14-2015 03:05 AM

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