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  1. #1
    Player
    FoxyAreku's Avatar
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    Areku Foxfire
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    How is this any worse than first coil though?

    First coil was a snake, a sphere, T3 (lol), a bunch of trash mobs, and a dragon.

    It was incredibly underwhelming, compared to that alexander is amazing. It's just what you should expect from the first part of a raid honestly, the next part will be better.
    (18)

  2. #2
    Player
    HReincarnate's Avatar
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    Pierce Avertinu
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    Quote Originally Posted by FoxyAreku View Post
    How is this any worse than first coil though?

    First coil was a snake, a sphere, T3 (lol), a bunch of trash mobs, and a dragon.

    It was incredibly underwhelming, compared to that alexander is amazing. It's just what you should expect from the first part of a raid honestly, the next part will be better.
    Binding Coil was the first raid of the game, we had lower expectations then. Alexander is following Second & Final Coil which set the bar very high. And moreso, T1 had a large environment and its well enough to say that the boss itself was underwhelming, but the mechanics were all brand new. Meanwhile the only think unique in A1 is the shrinking of the bombs - even the use of the 0.5 Oppressor is a variation of the split mechanic in T1. T4 may be a bunch of adds but isn't A2 just that also? Meanwhile T5 offered a challenge to the general player base for ages, had a large environment, used unique mechanics & so I'd hardly call it underwhelming.

    Quote Originally Posted by MisterLucie View Post
    I do agree that the story is absolute garbage. Goblins? Really? That's what we're going with? One of the most incredible and powerful summons in the Final Fantasy universe is being centered around the most annoying comic relief characters in this game? Come on.

    I do not agree on your assessment of Savage difficulty. Performing perfectly under intense pressure (at least before last week anyways. esoteric gear trivialized A1S pretty terribly) is legitimately difficult, and no matter how many people mindlessly regurgitate the worn out "artificial difficulty" phrase, it won't change that it is actually difficult for a lot of people. If it being "artificial" was truly such a bore, I feel like we would be seeing a lot more people with A1S clears, which is very clearly not the case.

    Normal mode is... whatever. It's not relevant for anyone who cares about difficulty.
    My assessment of the difficult is one that doesn't apply to the other savages (you'll see I edited it to reflect that my opinion of the difficulty of A2S could possibly be baseless). But I can say for A1S at least that the majority of the difficulty is the dps requirement - and while it is a legitimate difficult, the reason I call it artificial is because it doesn't have to do with the number of mechanics or their execution but just the raw numbers. You could nerf the mechanics to hell and back but most would struggle still to beat the fight because it's all about the dps. Meanwhile, for lack of a better word, more organic difficulty would be more akin to previous raids which had a nice mix of mechanics and dps checks to make them difficult.

    P.S. something can be boring and still hard to do, just ask your average student XD
    (0)
    Last edited by HReincarnate; 08-13-2015 at 05:06 AM.

  3. #3
    Player
    FoxyAreku's Avatar
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    Areku Foxfire
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    Quote Originally Posted by HReincarnate View Post
    Binding Coil was the first raid of the game, we had lower expectations then. Alexander is following Second & Final Coil which set the bar very high. And moreso, T1 had a large environment and its well enough to say that the boss itself was underwhelming, but the mechanics were all brand new. Meanwhile the only think unique in A1 is the shrinking of the bombs - even the use of the 0.5 Oppressor is a variation of the split mechanic in T1. T4 may be a bunch of adds but isn't A2 just that also? Meanwhile T5 offered a challenge to the general player base for ages, had a large environment, used unique mechanics & so I'd hardly call it underwhelming.
    It was underwhelming though. There was just so little to it.

    I think we have different thought processes here. You're essentially comparing the climax of one story to the beginning of another. I expected from the start that the first turn of alexander would be slow with not much to it, it gets more intense later. Just like coil did.

    Also on another point...I'm hard pressed to call the dps check in A1 difficult. It really isn't, most dps checks in this game aren't that hard. A1s is all about how good your healers are more than anything.

    Healing double preys during a tank buster is insane.
    (6)
    Last edited by FoxyAreku; 08-13-2015 at 05:21 AM.

  4. #4
    Player
    HReincarnate's Avatar
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    Quote Originally Posted by FoxyAreku View Post
    It was underwhelming though. There was just so little to it.

    I think we have different thought processes here. You're essentially comparing the climax of one story to the beginning of another. I expected from the start that the first turn of alexander would be slow with not much to it, it gets more intense later. Just like coil did.

    Also on another point...I'm hard pressed to call the dps check in A1 difficult. It really isn't, most dps checks in this game aren't that hard. A1 is all about how good your healers are more than anything.

    Healing double preys during a tank buster is insane.
    Healing double preys is difficult but also doable - just need to have some synergy between the healers.

    Your perspective is interesting, but in an MMO hoping to retain subscribers I'm of the opinion it should have been more impressive. The fact is people will compare & it's all well and good saying it's only the start, but people have just experienced the climax of Coil.

    As for the dps check, I'm not a dps myself so I can only parrot what the dps' I know say.
    (0)

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