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  1. #1
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Those situations are few and far between, and happen to Black Mage as well (unless they have Swift). Also the ability to move before the cast time is done further buffers our ability to strafe in just about any difficult content. There's only one instance where RNG can cause headaches for us when dodging AoEs, and that's the Wind Phase in Bis Extreme.

    So yes, I agree that there are times where we are forced to move and we'll lose a GCD, but it happens so little and so infrequently that I don't perceive it as a problem. That's just my opinion though, and I'd love to know your thoughts on how impactful it is to our job .

    Edit: I never toggle off WM during adds in S1. We call off our missile, I bait the Resin, and I reapply iron jaws on the Oppressors until they use their beams. I always kill my add after that move, so I'm not sandwiched between it and lose my positioning under the missile. Hopefully that makes sense!
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    Last edited by AkashiXI; 08-13-2015 at 05:13 AM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AkashiXI View Post
    ...
    On the flipside, melee isn't too heavily impacted with downtimes either when they know how to minimize it. That's what I'm trying to get at. I don't think our dps is inherently low because of the movement as much as it is because reasons. (because yoshida and devs keep bouncing between "its their mobility" or "its their support")


    I toggle it because I want to get as many hits in and kill it without using my GB abilities (gauss and ricochet). Which usually boils down to using the 1-2-3 shots and heart breaker; Getting damage throughout and getting a proc off split shot will set me up nicely for when I position it and reattach GB.
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  3. #3
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by RiceisNice View Post
    On the flipside, melee isn't too heavily impacted with downtimes either when they know how to minimize it. That's what I'm trying to get at. I don't think our dps is inherently low because of the movement as much as it is because reasons. (because yoshida and devs keep bouncing between "its their mobility" or "its their support")


    I toggle it because I want to get as many hits in and kill it without using my GB abilities (gauss and ricochet). Which usually boils down to using the 1-2-3 shots and heart breaker; Getting damage throughout and getting a proc off split shot will set me up nicely for when I position it and reattach GB.
    Then it sounds like your reasons are Machinist (or your raid's DPS/timing) specific, which is understandable. And you're right, they're not. Outside maybe adds in S1, Wash Away in S3, and the potential loss of their stack/stance from being Quarantined in S4, melee get to enjoy a relatively easy Striking Dummy fight. That being said, they still do lose GCDs here and there (chasing down the tank in Digititis, kiting orbs in Ravana Extreme, avoiding a nado in Bis Extreme), but it almost all becomes negligible as groups work mechanics around them. That's the truth of it: melee will always be in top priority when it comes to the most uptime on any raid boss, and other jobs work around them to achieve this.

    Anyways... I'm going on a tangent, but the point is melee do suffer from the same problems as they're learning how to optimize, and I firmly believe BRD/MCH suffer in the same respect (sans the random AoE at the worst casting time for us).
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