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  1. #1
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dyvid View Post
    K, where is your over healing factored in then? Over heal = mp loss. If you use an Aspected Helios @ 1500mp and you just needed to use a Helios @ 900mp it's a lose of mana points. "Diurnal has great HoT but those can consume mp faster." Can doesn't equal is.
    So, if I understand you correctly, what you're advocating is the use of Aspected Helios as a continually running HoT to help normalize damage?

    Most of us are talking about using Aspected Benefic as a HoT to help normalize damage and yes, single target healing Diurnal is better than Nocturnal.

    When most people think "HoTs", they think spells like Regen and Diurnal Aspected Benefic - not Medica II or Diurnal Aspected Helios. You should've probably been clearer in your initial argument then.

    [Edit]

    And just so you know, Aspect Helios is much more MP efficient then using double Helios if you do need that much healing. I would like to think most healers understand when they need to use Helios / Medica versus Aspected Helios / Medica II while they're dealing with party damage.
    (2)
    Last edited by Ghishlain; 08-13-2015 at 04:04 AM.

  2. #2
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    The only thing I wanted from my Astro was to be more of a support role. All they showed and talked about was cards and buffs... None of that has come to fruition. Astro was my second 60, followed instantly by Scholar and the pets on Scholar outright feel superior to Astro buffs, it makes no sense.

    I've never understood why this genre abandoned support roles so hard. FFXI was awesome for support roles, WoW was also amazing for support roles up until Burning Crusade ended and the new philosophy became that you had to be able to make a group out of anything and all classes must have potency within 5% of one another...

    Heck, I got server first on a Lady Vashj during The Burning Crusade on a Shadow Priest, did like... 60% of the DPS of the top person but I super charged mana and health regen and people were elated when I was placed in their party in the raid group

    That's all gone now though, now the consensus is that we all HAVE to be the hero. Max HPS/DPS, make everyone the same for easy balancing... Combined with the weird state of leveling and empty overworlds it's what sours me on the MMO genre every few years.
    (2)
    Last edited by Mapleine; 08-13-2015 at 04:39 AM.

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ghishlain View Post
    And just so you know, Aspect Helios is much more MP efficient then using double Helios if you do need that much healing. I would like to think most healers understand when they need to use Helios / Medica versus Aspected Helios / Medica II while they're dealing with party damage.
    I'm about to step out the door for work but wanted to touch on this real fast. This is why Diurnal is better than Nocturnal right now, because you can over come the disadvantage of mp heavy HoT spells but trying to not over heal. When I play SCH I normally try to keep galvanized up on the party the whole time to make up for SCH lack of healing power verse WHM, that's what damage mitigation is about. You can't play that way in Diurnal Sect and you can't over come Nocturnal Sect inability to work with galvanized. The 5% healing buff is nice on Nocturnal but everything needs work. Until that happens Nocturnal Sect will not be good.
    (1)

  4. #4
    Player
    Flinx's Avatar
    Join Date
    Jan 2015
    Posts
    50
    Character
    Flinx Rys
    World
    Tonberry
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Dyvid View Post
    I'm about to step out the door for work but wanted to touch on this real fast. This is why Diurnal is better than Nocturnal right now, because you can over come the disadvantage of mp heavy HoT spells but trying to not over heal. When I play SCH I normally try to keep galvanized up on the party the whole time to make up for SCH lack of healing power verse WHM, that's what damage mitigation is about. You can't play that way in Diurnal Sect and you can't over come Nocturnal Sect inability to work with galvanized. The 5% healing buff is nice on Nocturnal but everything needs work. Until that happens Nocturnal Sect will not be good.
    You are going to run out of MP very very fast if you try to use this on savage. Just sayin'
    (1)