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  1. #11
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xenosan View Post
    Snip.
    In game leader boards and achievements would be lovely additions just in general. I also think that Wolf Marks should have more utility, like the way we can use hunting seals to purchase goods. PvP gear is nice, but it really has no use (besides glamour) outside of PvP. There should be a PvP vendor that sells PvE gear, or housing stuff, or ... whatever. Just to provide some variety, because, lets face it, once you get to level cap and get all the vanity gear you want, your wolf marks just sit there. Especially for casual PvP'ers. They just cap their marks and don't spend them on anything.
    (0)

  2. #12
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by morerancor View Post
    You do understand if no one ques for the bad gc there is no pvp.
    I'm not convinced. On your server Adders might suck. On mine they are highly competitive. The thing is, Alliances in PvP are made up of players from multiple worlds. So, it is literally impossible to say definitively which GC is "good" or "bad." People have always changed GC's on snap judgments. I'd be more concerned about que times dying simply because people stop playing entirely.
    You hit a problem on the head though. You're right that we might not be able to do anything about Tome bonuses, and changing them could hurt ques. Exp bonuses might be the only real solution to a couple of problems.
    (1)

  3. #13
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    One suggestion I've made in the past is to tie PVP rewards to points earned. It makes it in the players' best interests to help out, and uses a metric the game already has in place.
    (2)

  4. #14
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Xenosan View Post
    They don't need to penalize PVE rewards, just add PVP scoring designs that make it more addictive and straight forward for new and casuals imo
    This guy knows what to do. And in game PvP exp wouldn't hurt either.
    (4)
    YouTube.com/c/iBluairjgr

  5. #15
    Player
    Farrell's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Corwynt Farrell
    World
    Leviathan
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Februs View Post
    I'm not convinced. On your server Adders might suck. On mine they are highly competitive. The thing is, Alliances in PvP are made up of players from multiple worlds. So, it is literally impossible to say definitively which GC is "good" or "bad." People have always changed GC's on snap judgments. I'd be more concerned about que times dying simply because people stop playing entirely.
    You hit a problem on the head though. You're right that we might not be able to do anything about Tome bonuses, and changing them could hurt ques. Exp bonuses might be the only real solution to a couple of problems.
    It's strange. Iv'e heard Adders on Diabolos are good, but im in that datacenter and a 15% win rate for Adders is being generous.
    (1)

  6. #16
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Farrell View Post
    It's strange. Iv'e heard Adders on Diabolos are good, but im in that datacenter and a 15% win rate for Adders is being generous.
    The problem (if we can call it that) is that the teams in each match are made up of a collection of pvp'ers from multiple different worlds in the same date centre. In my experience, Adders are roughly around 30%, but I have no idea if the ones I've faced are from Diabolos. They could be a mix up. They could be a pre-made from some other world. I have no way of knowing.
    The point is that, if I'm being completely honest with myself, I can't say that I've seen a single GC dominate in pvp, and my personal win / loss reflects that. It's almost even. Switching GC's to chase wins happens all the time, but it doesn't really make a difference unless you can somehow guarantee you'll only be playing with the best players in your GC. Switching is almost always a snap judgement.
    (0)

  7. #17
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    This guy knows what to do. And in game PvP exp wouldn't hurt either.
    This^^ exp awarded for kills, nodes, flags, drone kills, raises in game; no different than killing a mob in duties, awarded instantly instead of at end of the match, and leave the exp, tomes, and marks awarded end match the same. This would attract a large player base. Instant gratification, please SE
    (1)

  8. #18
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Iagainsti View Post
    This^^ exp awarded for kills, nodes, flags, drone kills, raises in game; no different than killing a mob in duties, awarded instantly instead of at end of the match, and leave the exp, tomes, and marks awarded end match the same. This would attract a large player base. Instant gratification, please SE
    Everything except Exp for kills, I think. Getting Exp for kills in Slaughter is fine, since that's the game mode, but I think giving Exp for kills in Seize or capture would be a mistake. It's already hard enough to get your team to focus on objectives instead of chasing enemies in pointless fights. If you rewarded them for those worthless kills it would be anarchy. No one would care about objectives anymore and people who like to play competitively would be held back by the casual players who only care about themselves. Otherwise, yes. I think the biggest improvement they could add to PvP right now is in match bonuses that reward you for playing well.
    (2)

  9. #19
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Februs View Post
    Everything except Exp for kills, I think. Getting Exp for kills in Slaughter is fine, since that's the game mode, but I think giving Exp for kills in Seize or capture would be a mistake. It's already hard enough to get your team to focus on objectives instead of chasing enemies in pointless fights. If you rewarded them for those worthless kills it would be anarchy. No one would care about objectives anymore and people who like to play competitively would be held back by the casual players who only care about themselves. Otherwise, yes. I think the biggest improvement they could add to PvP right now is in match bonuses that reward you for playing well.
    Kills are important in Seize, though - they're more important than B ranks, and about as important as A ranks. Try winning a game of Seize with a kill differential of -250, and get back to me.
    (0)

  10. #20
    Player
    TwiissTwiiss's Avatar
    Join Date
    Mar 2014
    Location
    PvP
    Posts
    99
    Character
    Twiiss Il
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kyani View Post
    Kills are important in Seize, though - they're more important than B ranks, and about as important as A ranks. Try winning a game of Seize with a kill differential of -250, and get back to me.

    ''Kills are important in Seize.''
    (6)
    Last edited by TwiissTwiiss; 08-13-2015 at 03:55 AM.

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