This entire thread, I believe, has made my point for me: when there is something, that was available for a short time, whether it was free, a reward, or purchased, that is no longer available to those who join after the fact, you get a schism in the community. You see elitists, hipsters, and outright jerks who believe they're better than others because they get special treatment and bonuses for when they played a game.
I'm not arguing the discounted subscription fee. If I had a problem paying my current fee, then I wouldn't be playing right now.
However, the in-game items, visible for all to see, can be a major discouragement for new players who find out that no matter how hard they work, no matter how much time and energy they put into the game, there is nothing they can do to match with the 'legacy' players - which then feeds the legacy ego. This leads to punishing them for whatever reason they were unable to play.
I was looking forward to trying 1.0. However, you don't know the situation I was in during that time: a move across the entirety of the US, a leaky RV to call home, a computer that could barely support solitaire, no internet, moving again, and having to take care of my elderly grandfather before watching him die. Now, I get to read threads like this where when someone asks SE to give others a chance to obtain those items, people essentially say 'sucks for you'.
We want a chance to see what you saw, to experience what you experienced. There is absolutely no reason, other than 'they don't want to', that they can't implement a questline allowing this through flashbacks, the Echo, or any other number of reasons. I am, and I know so many others are, willing to jump through hoops and break our backs to unlock and survive it through to the end. It's won't 'lessen' your own experiences, but it will perhaps straighten out you attitude in regards to newer, non-legacy players.