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  1. #31
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 100
    Imo T9 will always be harder than T13 & T5.
    Almost every phase has an insta death mechanic.

    T9
    * all phases -arena wall
    P1- meteors
    P2- super golem & meteors
    P3- touching the heavensfall wall & garrote
    P4- high chances of failed DB that will slam ppl in an L shape into the wall

    T5
    *All phases- arena wall
    P1-none
    P2-failed conflags?
    P3- arena so huge DBs probably wont kill u/ hurt u much- none
    P4- dreadknights

    T13
    *All phases- arena wall
    P1- none really lol
    P2- not managing megaflare towers?
    P3-failing DBs?
    P4-twisters? Ahk morn management

    T9 will always be the hardest as there r just a lot of 1 shot mechanics that being level 60 i180 wont make a difference.
    (0)

  2. #32
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Fynlar View Post
    snip
    It makes a huge difference. A couple of the one shot mechanics are still one shots, but so many one shot mechanics simply don't exist with gear/levels.

    The 2 tank busters? Not a thing. Golem/Ghost dps checks? Not a thing. The crazy aoe healing requirements for the last 2 phases? Not a thing. Just because 1.5 of the mechanics are still unnerfed doesn't mean the whole fight is unnerfed. It's much easier in very easily quantifiable ways. You can skip whole phases, whole mechanics, and almost all the ones you can't skip are trivialized.

    "If you don't [know the fight perfectly], nothing has really changed at all." is just objectively untrue. It can still be a challenge, but absurdly less so. Here's literally all you need to know as a new person in that fight:

    1) spread out for meteors after golems die. Don't drop meteors near each other. You'll have enough time to get in position, go make a sandwich, then come back and do the mechanic because your dps is literally over double what the fight is tuned for.
    2) have someone mark db. Run to A if you have it, stay away from A if you don't. Then do the same with B.

    Grats, you just cleared all 2 of the mechanics that can still wipe a group.

    It's still one of the more mechanically complex fights, and to execute it perfectly is still a bit difficult. But just getting a clear is not difficult at all; it'll be harder getting a group than actually clearing it. And to say that there's straight up no difference at all is just ridiculous.

    Edit: PS savage is a completely different fight, and a completely different challenge. Them both being a challenge does not mean that they satisfy the same desire. Also, even if you disagree with everything so far, you need a reason to change it. You don't need a reason to keep things how they are. There's no reason to change it, so the point's moot.

    Edit2: Main point is: you can clear it. You may have to actually learn some mechanics (the horror!) but you can clear it regardless. You don't need anything close to the skill/coordination you needed when it was relevant. You just need a few people and a basic understanding of the fight. If you really want to clear it, then learn it and clear it. Don't just sit around waiting for it to be handed to you.
    (3)
    Last edited by Malevicton; 08-12-2015 at 02:53 AM.
    When in doubt, assume sarcasm

  3. #33
    Player
    AugustI's Avatar
    Join Date
    Oct 2013
    Location
    Ala Mhigo
    Posts
    94
    Character
    Thya Kahzuun
    World
    Balmung
    Main Class
    Samurai Lv 100
    Nnnnope they are not.

    Seriously. Get some friends together and run it a couple of times. I helped 5 newbies from my FC clear it within a couple of hours.
    Yes, it takes some actual effort. Shocking.
    (3)

  4. #34
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    I did an unsynced t9 farm a few days ago for fun. The fight is so easy now that divebombs can straight out kill 5 people and it doesn't matter.
    (0)

  5. #35
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fynlar View Post
    Again, people can do Savage if they want to "enjoy the fight"

    Personally, I just want to get through this now-old storyline at last, but even being 10 levels higher doesn't do jack about all the instant death this fight throws at you, so I don't know why people keep bringing it up as if it makes a significant difference. Sure, it quickens the fight by a tremendous margin, if you already knew what to do and how to handle everything perfectly. If you don't, nothing has really changed at all.
    It's changed considerably.

    Tank busters are a joke.
    DPS checks are a joke.
    Awkward switch into last phase is no longer present or EXTREMELY easy to "recover" from.
    More dps=shorter fight, less of a chance to derp.

    Do you know how annoying it was back when this fight first came out when your team had the first three phases down and needed practice on the last phase? Do you know how annoying it was to slog through all the previous phases just to get to the last part you needed work in? You can get to the last phase now extremely fast.

    Stop asking for handouts. God forbid that there are a handful of fights in this game that you can't faceroll through. Get some practice in, and beat the fight. If you cannot do that with echo and level 60, like someone else said, maybe that part of the game just isn't for you; you have like 90% or higher of this game's content that's catered specifically towards you anyway. Why nerf T9? So you can qq about T12 and T13 when you get there?
    (5)
    Last edited by Odett; 08-12-2015 at 07:08 AM.

  6. #36
    Player
    REPROBEAN_CHILD's Avatar
    Join Date
    Jan 2015
    Location
    Everywhere
    Posts
    582
    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zohar_Lahar View Post
    Are they ever going to tone down the mechanics so you don't have to memorize team jump rope for the story mode?

    Even unsynced at 60, any meteors exploding = instant death (which is absurd). By comparison, the Manipulator wasn't this convoluted to figure out the first time. There's no reason for Second Coil to be any more punishing than normal mode Alexander.
    Didn't you get the memo? This game is WAY too easy. If you're not DPSing him to death in, like, 30 seconds, you're doing it wrong
    (1)

  7. #37
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Also, even if you disagree with everything so far, you need a reason to change it. You don't need a reason to keep things how they are. There's no reason to change it, so the point's moot.
    How about "the content is hella old and a lot more storyline/lore-important than Alexander is (yet Alexander still got a "dumbed down" version) and there's a lot of people who would like to clear it but cannot due to the fact that even Echo and 10 more levels really don't help at all on fights that are filled with cheesy 1-shot mechanics"? To me that's more than enough of a good reason.

    It's the same reason, by the way, that Echo never helped with Titan EX either.
    (0)

  8. #38
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fynlar View Post
    How about "the content is hella old and a lot more storyline/lore-important than Alexander is (yet Alexander still got a "dumbed down" version) and there's a lot of people who would like to clear it but cannot due to the fact that even Echo and 10 more levels really don't help at all on fights that are filled with cheesy 1-shot mechanics"? To me that's more than enough of a good reason.

    It's the same reason, by the way, that Echo never helped with Titan EX either.
    Because learning the fight is obviously out of the question and you obviously don't have complete control over the "cheesy" 1 shot moves.

    "help, the landslide targeted me and I lost the ability to dodge"

    On a more serious note, T9 is one of the most consistent fights in this game. It's not like T7 where a Renaud would appear in a random area of the arena as soon as you use an OTGCD AoE attack and get agro on it by mistake. The only thing that's up to RNG in T9 is WHO gets which mechanic and failure to carry it out appropriately will result in punishment, as it should be. Learn the mechanics, and do the fight. You have no one but yourself to blame if you are incapable of doing that.
    (1)
    Last edited by Odett; 08-12-2015 at 08:13 AM.

  9. #39
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Fynlar View Post
    How about "the content is hella old and a lot more storyline/lore-important than Alexander is (yet Alexander still got a "dumbed down" version) and there's a lot of people who would like to clear it but cannot due to the fact that even Echo and 10 more levels really don't help at all on fights that are filled with cheesy 1-shot mechanics"? To me that's more than enough of a good reason.

    It's the same reason, by the way, that Echo never helped with Titan EX either.
    I cannot, without losing all faith in humanity, believe that the fight is legitimately impossible for anyone at this point. Regardless of your personal skill, if you're actually putting forth effort, you can clear it.

    And pls stop relying so heavily on the 10 levels and mountains of gear not making a difference. They don't make the fight auto-complete, but plenty of people have pointed out very specifically how it makes the fight significantly easier.

    Edit: Also, while there are 1 shot mechanics, they aren't twitchy like titan ex. You have time to set up for all the one shot mechanics in t9. They're nothing like WotL/landslide. As long as you know what to do with the marker over your head you're all set.
    (1)
    Last edited by Malevicton; 08-12-2015 at 08:20 AM.
    When in doubt, assume sarcasm

  10. #40
    Player
    TakahashiDemon's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Arekkusu Takahashi
    World
    Ragnarok
    Main Class
    Dragoon Lv 60
    Why? Turn 9's mechanics aren't even that hard and with good DPS now, you'll never see the DBs and at most only one meteor will drop in the first phase. I know there's a such thing as people still having problems with the golem meteors but this involves some practice (and using the markings on the ground). You're only talking about the meteors too as being hard.. wait until you meet Phase 4 with Fire Out > Fire In and Thunder go behind. P1-2 is not the hardest part of this fight at all.

    Alexander Normal Mode was designed for those that wanted to experience the story. Turn 9 was easy enough before HW, it has became even easier. Just read guides, watch videos, know what to do before you come into the fight.
    (2)

    [FC] Devil May Cry (Ragnarok) is recruiting new members! Send a /tell to Arekkusu Takahashi in-game to apply! http://devilmaycry.guildwork.com/

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