I guess there is that. I guess I'm just lucky then... I don't think I've used it in a pre 50 party in a very long time. I can see why he should have it though.Provoke pre-50 is entirely for re-gaining enmity (or pulling things from long distances), which most commonly happens by the tank dying and enmity being reset. It's recommended to get it >50 because of this reason - it's not fun dying to a boss, getting raised, and then not being able to get back hate.
You know this might be the best reason for me to go ahead and get it.Provoke pre-50 is entirely for re-gaining enmity (or pulling things from long distances), which most commonly happens by the tank dying and enmity being reset. It's recommended to get it >50 because of this reason - it's not fun dying to a boss, getting raised, and then not being able to get back hate.
On 4 different occasions now the healer has let me die and admitted its because they tunnel visioned on dpsing a boss.
The sad thing is…
They just beat the boss without me. LOL
It also would have helped last night when my 2 dps were 55+ Dragoon and Black Mage.
I couldn't hold off them for crap.
My weapon was on lvl and my gear was pretty up to date too, so idk.
Got 3 comms though so I guess they felt sorry for me. HA!
I'm pretty much in the same boat as you. Haven't tanked in a couple year and getting back into it with Warrior.
I have the most success when I...
1. Tab target the next pack to see who the DPS will attack first (got to love tab targetters...).
2. Tomahawk that mob
3. Run through the pack while casting Flash. Flash is 360 degrees so regardless of lag, any adds I didn't account for, and movement speed I can still get enmity on all of them.
4. Optional overpower if DPS is really strong
5. Then get DPS buff up and self heal proc during that cooldown
6. Overpower if trash is all the same or Single target abilities if there is a healer/high DPS mob. If there are only two mobs then cycle back and forth. Sometimes keeping your Fracture up on the other one is enough to keep enmity, but don't trust it too much.
7. Throw in a flash if TP gets low.
Don't forget your self healing proc and gear upgrades. You won't have the mitigation of other tanks so you need to be on the high end of HP for your level.
If defensive cool downs are needed I use the armor one first, then the healing received buffs. Seems to have worked so far.
Last edited by Red_Wolf; 08-08-2015 at 06:15 AM.
As others have said, tanking is mostly practice. I just started tanking in this game, though I started with a PLD tank way back in FFXI (and did some raid tanking in The Secret World as well)-- got my PLD to 34 for Awareness and switched to Dark Knight, getting that job to 35 now. I'm really enjoying it. Especially at low levels, having a hotbar with marks on it for quickly marking target order helps a lot. Unless you're speed running, good dps will kill in order. You'll always get a few dps that ignore it (or BLMs who spam AoEs-- the only class I had trouble holding aggro from pre tank stance) which can make it difficult. In this case, it's mostly situational awareness-- knowing if you can pull threat back from the dps without losing threat in other targets. Once you get your tank stance, it's much easier (love having Grit at 30). Provoke has come in handy quite a few times. Occasionally you don't get the best healer or you'll make a mistake and you'll die or you'll miss a target with your AoE enmity skill. Provoke followed by ranged threat gain attack is a great way to get snap aggro back.
Knowing the dungeon and the fights will also make things 100% easier. Though you may not have seen it from the tanking side, you'll still have a nice grasp of the mechanics which helps immensely. Coming from DPS, that knowledge has been a life saver. The thing to remember is that you control the flow of the dungeon. If things are going smooth, you know when to can throttle it up a bit. If you're healer is lacking or you yourself are unsure, slow it down. Unless you're playing with a complete jerk, chances are, people won't get mad as long as you're doing your best to do it right.
Last edited by Ryaz; 08-08-2015 at 04:23 AM.
If you really want to be a good tank, then level grind via duty finder. You'll learn a lot faster covering for bads than you will with guildies who're already good. Plus it gives a decent gil payout which is always nice.
Gaining back hate after being raised isn't really a thing before Toto-rak, though. WHM/CNJ can't raise in battle until 28 and arcanists don't get raise until 22. Not sure about astrologians. But the point is that in low level dungeons, you're going to release and regroup before the next set of mobs, so IMO provoke isn't the best choice to be the first cross class skill. I think a defensive cooldown is better.
Last edited by SummonerSenah; 08-08-2015 at 11:34 AM. Reason: auto correct not always correct
Thing is nothing you can cross class that low really makes that much of a difference so why not have voke as your number 1?Gaining back hate after being raised isn't really a thing before Toto-rak, though. WHM/CNJ can't raise in battle until 28 and arcanists don't get raise until 22. Not sure about astrologians. But the point is that in low level dungeons, you're going to release and regroup before the next set of mobs, so IMO provoke isn't the best choice to be the first cross class skill. I think a defensive cooldown is better.
1, it's practice, and mindset. When you go into a dg, think about what could be done better in that scenario. And ever stop learning, even I who tanked 2 years ever once stop trying to learn new things about my job and tanking.
2, i usually use it when there are big mobs in trash pulls with 2 or 3 small trash, use small def cd when there are about 4 trash, or sometimes 3. It's all about how much dmg you think you are gonna take. Some tanks never use any def cd during dg. saving them for who knows why
3, ideal positioning is to face away from pt. so that the frontal cleave wont reach your pt members. but if any dumb healer or caster stand in front of you. Feel free to let them taste the dmg
If your doing Mara tanking low level you'll run into things like bad dps/unaware dps an if they hit before you you'll pull agro seen as heavy doesn't have enmity. Also low level Mara can have tp problems.
It gets much much easier when you get to level 30 and get defiance. Since getting defiance I haven't had any class have more than half the emnity bar full. That's just from the standard combo and a couple of overpowers if your on the ps4 it's really easy after your second combo on the main(marked hopefully) mob you can press left and right to do emnity moves on the rest and you won't have to worry about emnity gen or tp problems.
Wait until 30 then it's easy going
Do I need to get Awareness?
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