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  1. #1
    Player
    Daws's Avatar
    Join Date
    Jul 2015
    Location
    Kugane
    Posts
    67
    Character
    Midnight Risk
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Eudyptes View Post
    I'm happy they are working to make changes. However it also bothers me they have walk on eggshells to balance the class properly w/o it becoming overpowered. It baffles me they made it half a whm and half a sch in the first place instead of just making it its own unique class/playstyle. I feel like so much of this drama with the class could have been averted from the beginning if they weren't stupid about designing this class from the ground up.
    I'm baffled that you find it baffling. Honestly. It seems pretty obvious to me. In creating a healer that can swap between regen and shields, they created a unique healer. Plenty of people love ast, it's just a matter of balancing and ironing out the rough edges.

    They weren't stupid, they just approached a new healer differently than you would have. Doesn't make them stupid.
    (11)

  2. #2
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by Daws View Post
    I'm baffled that you find it baffling. Honestly. It seems pretty obvious to me. In creating a healer that can swap between regen and shields, they created a unique healer. Plenty of people love ast, it's just a matter of balancing and ironing out the rough edges.

    They weren't stupid, they just approached a new healer differently than you would have. Doesn't make them stupid.
    I like ast quite a lot too, but that's in spite of it being a hybrid. In a game like this where there is only two healer spots (on top of the fact that hybrid classes almost never work in MMO's), it's a very bad idea to make a class that can only be a watered down version of either at any given time. Imo, that's stupid. Especially considering most could have probably seen this coming.

    And by unique I didn't mean "technically unique", I meant give it it's own playstyle. Something that would have given them a lot more freedom in situations exactly like this where they can balance w/o fear of making it OP.
    (5)

  3. #3
    Player
    EchuKayu's Avatar
    Join Date
    Apr 2015
    Posts
    50
    Character
    Kuro Starwind
    World
    Adamantoise
    Main Class
    Pugilist Lv 24
    Quote Originally Posted by Daws View Post
    I'm baffled that you find it baffling. Honestly. It seems pretty obvious to me. In creating a healer that can swap between regen and shields, they created a unique healer. Plenty of people love ast, it's just a matter of balancing and ironing out the rough edges.

    They weren't stupid, they just approached a new healer differently than you would have. Doesn't make them stupid.
    Lol. Really? You define unique on the ability to switch between sects? That's like saying all of the tanks are unique because they can change between defensive and offensive stances, but there's that one tank that can't, so they're unique.

    Unique are cards, unique is Synastry, unique is that side of AST. It is most definitely not creating a job that is a ripoff of a WHM/SCH, while leaving out the things about those two healers that give them their strength. (Crit shields/High potency spells and aoes)
    (3)
    Last edited by EchuKayu; 08-12-2015 at 03:26 AM.