Original Article posted August 11, 2015 @ 7:40PM JST
Short translation from Reddit
Reddit post quoted below for those not wanting to go to Reddit:
A reddit post for the same article with a different translator and more detail can be found hereThe current problem with Astrologians is the luck based party buffs and lack of healing potency compared to other healers. One step forward may lead to overpowering Astrologians so it's taking time to finalise the decision for balancing issues.
Since Astrologians can switch stances before combat, there's a possibility people will start using two Astrologians in the same stance instead of other healers so they need to be careful.
They are almost complete with collecting the data so after watching over savage for a week or two they will start considering solutions which won't crush the current balance.
The reason why they are being so cautious is because there was a chance where the top players aiming for world first might find tweaks the Devs didn't notice and use Astrologians better than expected. So if they buffed Astrologians in that state it would have made Astrologians far more over powered.
The devs are aware that the lv60 DPS are dealing a huge amount of damage and some tank are having trouble keeping hate.
After looking at the A3 savage clear party set ups they consider there are no situations where people can't beat it because of a certain job is in the party.
However they also noticed that there are bumps in which jobs are being used over others, so they will be aiming towards balancing out the jobs used in savage by continuing to watch which jobs are being used the most/least.
The first A3 savage clear was a few days earlier than they expected. Yoshida said that he thinks they were able to clear it first because they weren't afraid of trying new things out (like Dark knight) . When it comes to claiming world first he thinks flexibility is really important and just like team sports, having one great player doesn't allow you to be the best.
During the next live letter included in the 2nd anniversary 14 hour live broad cast(August 20th?) they will have a patch 3.1 introduction part 1. Part 2 will be revealed at Toky game show 2015. The next F.A.T.E event will be in kagoshima(sout west of japan) The date for patch 3.1 will be announced in one of the 3 evenst above.
Here are the bits relevant to AST
Please tell us about the update roadmap for the near future.
Y: On July the 21st, we released patch 3.05 which included a new Frontlines mode as well Alexander (savage). Later we will be releasing small bug fixes to these contents, as well as job balance adjustments based on players' feedback.
Will you be adjusting the new jobs as well?
Y: Our biggest focus right now is adjusting Astrologian, which I think is also something players are very interested in.
Please tell us a bit more about how you see the current job balance.
Y: We've been continually looking over our players' feedback, and we made adjustments to the things we believed were the most urgent before the release of patch 3.05. However, in the particular case of Astrologian we felt that it would be too risky to do that without first looking at the job's performance in Alexander (savage). We are currently looking over play logs for Alexander (savage) and reading player feedback as we decide which changes to make.
There have been may requests regarding Astrologian's card system.
Y: I think the players' comments on the random factor are completely on point. However, the Astrologian's cards have the power to increase the party's strength as a whole. If they also had the same heal output as a White Mage or Scholar, then those two jobs would have nothing to offer to match the increase in party power. The two problems we are focusing on are the unreliability of the cards' RNG and Astrologian's lack of healing output compared to the other two jobs, however a single misstep could end up making the job overpowered, which is why this is taking so long. We apologize for making you all wait.
In order to keep things balanced, every time you increase something you have to reduce something else.
Y: Since Astologian can use two different healing stances, there is a risk that double Astrologians could become the optimal party makeup, which is something we absolutely wanted to avoid. If the top players progressing through savage found something we didn't think of, that allowed them to use Astrologian better, while we at the same time balanced it upward, then the job could have become overpowered. It pains us to force Astrologian mains to wait like this, but data collection should be over very soon. We will observe the situation for another 1-2 weeks, and then start carefully addressing players' concerns in a way that doesn't endanger the game's balance.