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  1. #11
    Player
    Heskett's Avatar
    Join Date
    Sep 2013
    Posts
    242
    Character
    Mili Brand
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by UBERHAXED View Post
    I'm pretty sure second coil already had the mechanics ripped out of them before going on the duty finder.
    There was like a 3 week period that it was in duty finder before nerfs were implemented. I recall many 'T7 IS IMPOSSIBRU IN DF" posts back then.
    (0)

  2. #12
    Player
    Heskett's Avatar
    Join Date
    Sep 2013
    Posts
    242
    Character
    Mili Brand
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    And before more of you guys decide to lash out against OP, based of his usage of words, its plainly obvious he started playing this game post-2.4 at the earliest. His confusion over Second Coil and Second Coil (Savage) makes sense as he thinks Alexander Normal and Savage are comparable, when they're totally different.

    @OP. Second Coil of Bahamut right now is a heavily nerfed (minus T9) shadow of its former self. Savage Coil was basically an experiment to see if people would do super hard versions of an already hard raid. Turns out many didn't and wouldn't. Savage Alexander is comparable to normal Coil pre-nerf.
    (7)

  3. #13
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by UBERHAXED View Post
    I'm pretty sure second coil already had the mechanics ripped out of them before going on the duty finder.
    T9 had no mechanics removed afaik.
    (0)

  4. #14
    Player
    Bernelli's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    60
    Character
    Tuya Kha
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    I have a better idea.

    Earn your win.
    (16)

  5. #15
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Yes, Echo buffs aside, T9 remains the only Coil turn that has not seen any drastic changes (if any at all). And no amount of overgearing or overleveling excuses even one player from handling mechanics properly. By comparison, T13 is a complete faceroll with a full party of unsynced 60s.

    You'll find little sympathy as T9 remains the one great challenge in game that retains much of its purity even after so long. But it's not impossible. Keep at it, practice, study the fight, learn the fight well, and you'll pull it off. It's quite the satisfaction when you do
    (3)

  6. #16
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    Yes, Echo buffs aside, T9 remains the only Coil turn that has not seen any drastic changes (if any at all). And no amount of overgearing or overleveling excuses even one player from handling mechanics properly. By comparison, T13 is a complete faceroll with a full party of unsynced 60s.

    You'll find little sympathy as T9 remains the one great challenge in game that retains much of its purity even after so long. But it's not impossible. Keep at it, practice, study the fight, learn the fight well, and you'll pull it off. It's quite the satisfaction when you do
    T5 is largely unchanged since the original adjustment of twisters. I think they nerfed add HP awhile back but the mechanics are all intact.

    It baffles me to this day that the "original" versions of Coil aren't made available for people who want to go look at it when it was the progression content. They could even add level sync so people could see what it was like to do it on-level with the gear at the time. I doubt that many people would opt to do it that way but I'm sure there would always be a few groups comprised of new and returning players in there at any given time who were just interested in doing it as it was "back in the day" for funsies.
    (2)

  7. #17
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    Because god forbid you learn how to do a fight.
    (8)

  8. #18
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Zohar_Lahar View Post
    Are they ever going to tone down the mechanics so you don't have to memorize team jump rope for the story mode?

    Even unsynced at 60, any meteors exploding = instant death (which is absurd). By comparison, the Manipulator wasn't this convoluted to figure out the first time. There's no reason for Second Coil to be any more punishing than normal mode Alexander.
    Unsynced the fight takes around 2 minutes? You get only 1 meteor, burn golems in 10 seconds, don't even get to 2nd heavensfall and get around 3 or 4 thunder-strucks?. If you wipe at meteors between golems, then you lack coordination and even holy water wouldn't help you, it is not that hard to separate around circle and don't run to each other.

    Also all 3 coils were at the same difficulty as Alex Savage. Alex story mode was made for people like you (not an insult) so you can experience the story without actually trying harder than in regular dungeons or primals (this might be taken as an insult, I am not even sorry).
    (3)

  9. #19
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Really? You can ignore most mechanics now, and the ones you don't, you won't be seeing more than once aside the golems, which also now die in 3 seconds.

    Original Normal Mode Coil=Savage Alex Difficulty-wise

    Original Savage Coils>*Savage* Alex and Normal Coils difficulty-wise.

    Just in-case you were wondering.
    (1)

  10. #20
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zohar_Lahar View Post
    Are they ever going to tone down the mechanics so you don't have to memorize team jump rope for the story mode?
    Are you ever going to get good?
    (6)

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