And before more of you guys decide to lash out against OP, based of his usage of words, its plainly obvious he started playing this game post-2.4 at the earliest. His confusion over Second Coil and Second Coil (Savage) makes sense as he thinks Alexander Normal and Savage are comparable, when they're totally different.
@OP. Second Coil of Bahamut right now is a heavily nerfed (minus T9) shadow of its former self. Savage Coil was basically an experiment to see if people would do super hard versions of an already hard raid. Turns out many didn't and wouldn't. Savage Alexander is comparable to normal Coil pre-nerf.

I have a better idea.
Earn your win.
Yes, Echo buffs aside, T9 remains the only Coil turn that has not seen any drastic changes (if any at all). And no amount of overgearing or overleveling excuses even one player from handling mechanics properly. By comparison, T13 is a complete faceroll with a full party of unsynced 60s.
You'll find little sympathy as T9 remains the one great challenge in game that retains much of its purity even after so long. But it's not impossible. Keep at it, practice, study the fight, learn the fight well, and you'll pull it off. It's quite the satisfaction when you do![]()


T5 is largely unchanged since the original adjustment of twisters. I think they nerfed add HP awhile back but the mechanics are all intact.Yes, Echo buffs aside, T9 remains the only Coil turn that has not seen any drastic changes (if any at all). And no amount of overgearing or overleveling excuses even one player from handling mechanics properly. By comparison, T13 is a complete faceroll with a full party of unsynced 60s.
You'll find little sympathy as T9 remains the one great challenge in game that retains much of its purity even after so long. But it's not impossible. Keep at it, practice, study the fight, learn the fight well, and you'll pull it off. It's quite the satisfaction when you do
It baffles me to this day that the "original" versions of Coil aren't made available for people who want to go look at it when it was the progression content. They could even add level sync so people could see what it was like to do it on-level with the gear at the time. I doubt that many people would opt to do it that way but I'm sure there would always be a few groups comprised of new and returning players in there at any given time who were just interested in doing it as it was "back in the day" for funsies.
Because god forbid you learn how to do a fight.



Unsynced the fight takes around 2 minutes? You get only 1 meteor, burn golems in 10 seconds, don't even get to 2nd heavensfall and get around 3 or 4 thunder-strucks?. If you wipe at meteors between golems, then you lack coordination and even holy water wouldn't help you, it is not that hard to separate around circle and don't run to each other.Are they ever going to tone down the mechanics so you don't have to memorize team jump rope for the story mode?
Even unsynced at 60, any meteors exploding = instant death (which is absurd). By comparison, the Manipulator wasn't this convoluted to figure out the first time. There's no reason for Second Coil to be any more punishing than normal mode Alexander.
Also all 3 coils were at the same difficulty as Alex Savage. Alex story mode was made for people like you (not an insult) so you can experience the story without actually trying harder than in regular dungeons or primals (this might be taken as an insult, I am not even sorry).

Really? You can ignore most mechanics now, and the ones you don't, you won't be seeing more than once aside the golems, which also now die in 3 seconds.
Original Normal Mode Coil=Savage Alex Difficulty-wise
Original Savage Coils>*Savage* Alex and Normal Coils difficulty-wise.
Just in-case you were wondering.
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