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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    For terms of complexity. The game is more or less the most basic and simple AAA mmo on the market.

    Gear has no unique stats, Jobs have no unique builds, progression is pure linear (the game goes in a strait line more or less progression wise). No real supporting roles for jobs (Br/mch is not a support class). no resistance and weaknesses. Game is ultra simple from start to end.

    As for easy. Well that explains everything except the most current endgame raid.

    So by that default the game is extremely on the ultra easy spectrum. Although complex vs easy is not really a good argument. THe game could be piss easy and ultra complex, Example ffxi outside 2 bosses the game was easy mechanics wise but everything else pre-abysea was ultra complex with a jobs having multiple party roles, builds, and gear sets. Hard vs Easy would be a better comparison.
    (4)

  2. #2
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Xatsh View Post
    As for easy. Well that explains everything except the most current endgame raid.
    Even that one is ho hum at best imo. Practically no new mechanics that make you react differently. Resin bomb now stays, slows and deal massive damage..big deal, you're already dodging it on normal. I mean, sure I'm 'stuck' in SA1 but honestly, as the OT, all I'm doing is full dps on faust, full dps on opressor, dodge stuff, take it away when split, tank buster, and the repeat from dodge stuff until we wipe because the healers arent used to healing in a raid.

    Sure the healers are having a tough time learning the fight but I'm not. I'm just repeating the motion and I think the dps are too and I don't think it's very fair, hence why I think it's a crappy raid. Someone in my static mentioned that sastasha normal last boss is less straight forward than this and...I kinda think he's right. Someone else in another static mentioned that SA2 is pretyty much the same with different spawn patterns, which is also a bummer. It just doesn't feel as engaging as scob/bcob or even fcob. Not to mention any story incentive is gone, the incentive of wanting to see my character wearing hard to get gear is half gone too since...I'm already wearing the same thing, just lower ilvl (who cares).
    (4)

  3. #3
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Gardes View Post
    Not to mention any story incentive is gone, the incentive of wanting to see my character wearing hard to get gear is half gone too since...I'm already wearing the same thing, just lower ilvl (who cares).
    Ya I couldn't agree more, I feel like they did everything possible to make people NOT want to raid. Which is why I picked up crafting instead of raiding in 3.0

    Why grind out all these practice sessions to beat bosses I already beat on faceroll mode.
    (3)

  4. #4
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gardes View Post
    It just doesn't feel as engaging as scob/bcob or even fcob...
    IMO they should just stop with the story mode Alexander. Because :
    1. When you do the savage mode there's no real surprise effect, a lot of players just don't care about doing it.
    2. The level of difficulty of savage mode is actually too low (mechanics wise) and closer to what FCoB was and nowhere near what SCoB savage was. For this reason it doesn't deserve to be called 'savage'.
    3. The story mode grind is real and mind numbing, drop system is really bad (you can do a floor 8 times if you're unlucky which probably leads you to call it a week because you don't wanna hear about alexander after that),it's better than before though.
    4. The story mode is purely faceroll and shouldn't exist for this sole reason (it's not even close to the WoD difficulty).
    5. Despite being higher ilvl than story mode's ones, the gears look identical.
    (2)
    Last edited by Melch; 08-11-2015 at 03:15 PM.

  5. #5
    Player
    Tuathaa's Avatar
    Join Date
    Jan 2015
    Posts
    278
    Character
    Yaelle Portelaine
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Melch View Post
    IMO they should just stop with the story mode Alexander. Because :
    1. When you do the savage mode there's no real surprise effect, a lot of players just don't care about doing it.
    2. The level of difficulty of savage mode is actually too low (mechanics wise) and closer to what FCoB was and nowhere near what SCoB savage was. For this reason it doesn't deserve to be called 'savage'.
    3. The story mode grind is real and mind numbing, drop system is really bad (you can do a floor 8 times if you're unlucky which probably leads you to call it a week because you don't wanna hear about alexander after that),it's better than before though.
    4. The story mode is purely faceroll and shouldn't exist for this sole reason (it's not even close to the WoD difficulty).
    You realize that if they did this all the people wanting to experience the story and that barely have any use in story mode are going to be queuing for savage and ex right?
    (0)

  6. #6
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tuathaa View Post
    You realize that if they did this all the people wanting to experience the story and that barely have any use in story mode are going to be queuing for savage and ex right?
    Why would it be a problem? PF should be the best way to learn and clear outside of the world first racing groups.
    (0)

  7. #7
    Player
    Tuathaa's Avatar
    Join Date
    Jan 2015
    Posts
    278
    Character
    Yaelle Portelaine
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Melch View Post
    Why would it be a problem? PF should be the best way to learn and clear outside of the world first racing groups.
    Because people who are doing it for the story aren't going to be all that concerned about optimal rotations and gear optimization. Which means wipe fest in savage and ex
    (0)

  8. #8
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Melch View Post
    Why would it be a problem? PF should be the best way to learn and clear outside of the world first racing groups.
    Not everyone enjoys headbutting walls.

    I'm sure that if I put my mind to it and trained for it with a good group that I could beat any content in the game. But when I play videogames I want to relax and have fun.
    (1)

  9. #9
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Xatsh View Post
    For terms of complexity. The game is more or less the most basic and simple AAA mmo on the market.

    Gear has no unique stats, Jobs have no unique builds, progression is pure linear (the game goes in a strait line more or less progression wise). No real supporting roles for jobs (Br/mch is not a support class). no resistance and weaknesses. Game is ultra simple from start to end.

    As for easy. Well that explains everything except the most current endgame raid.

    So by that default the game is extremely on the ultra easy spectrum. Although complex vs easy is not really a good argument. THe game could be piss easy and ultra complex, Example ffxi outside 2 bosses the game was easy mechanics wise but everything else pre-abysea was ultra complex with a jobs having multiple party roles, builds, and gear sets. Hard vs Easy would be a better comparison.
    Great answer above. I'd also like to add that now with opening duties to undersized parties, you can personalize most instances to your own level of difficulty, which can be a great deal of fun if you pick a couple of friends and start your own achievement list.
    (2)