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  1. #1
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I have 15 level 60 jobs most of them from this ridicilous fate grinding I can't even play my jobs but this silly levling mentality promotes the lazyness slackerish gaming I mentioned before. Its really sad that this game is taking this path. No one wants a new FFXI I get it but use elements from FFXI that made it so good and put in here instead of ignoring your flagship and SE first MMORPG and just taking WoWs concept. I really hope the new expansion from WoW takes as many of these WoW players back that SEs nr 1 priority market seems to be so they can understand that this targeted group of people never where loyal customers to begin with.
    (3)

  2. #2
    Player
    AbandonHopeTD's Avatar
    Join Date
    Apr 2014
    Posts
    112
    Character
    Saya Dee
    World
    Ravana
    Main Class
    Dark Knight Lv 85
    Quote Originally Posted by SkizzleofRagnarok View Post
    I have 15 level 60 jobs most of them from this ridicilous fate grinding
    lmao /10char
    (1)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SkizzleofRagnarok View Post
    I have 15 level 60 jobs most of them from this ridicilous fate grinding I can't even play my jobs but this silly levling mentality promotes the lazyness slackerish gaming I mentioned before. Its really sad that this game is taking this path.
    Sorry, but this is an entirely self inflicted wound.

    Quote Originally Posted by FoxyAreku View Post
    I'm sorry but if you consider the likes of Garuda, Ifrit, Leviathan, and Shiva hardcore then I'm completely speechless. All those fights are ridiculously easy once you know the mechanic.
    In what gear? With what level of experience with the game (not character level). Seriously, EX mode primals are not ridiculously easy for player who don't utterly outgear them. Sure, it's fine for a group who outgear these fights by however many ilvls to ignore some of the mechanics and burn them down. Just the same as the HM versions are a joke because if you get a party of folks who outgear it, all they do is burn the primal and completely ignore the mechanics. Maybe you've forgotten what it's like to play without the easy button that is your stupidly overgeared character?

    Quote Originally Posted by Melch View Post
    You don't get good by leveling, so leveling faster or slower is irrelevant in both case. I'd rather level fast so I can learn how to play sooner. There's a lot more requirements to become a good player.
    You don't learn to play after leveling, you learn to play while leveling. If you power level your way to the top, and then try to learn your skills, you're putting the cart before the horse.
    (1)
    Last edited by Kosmos992k; 08-12-2015 at 01:44 AM.

  4. #4
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kosmos992k View Post
    You don't learn to play after leveling, you learn to play while leveling. If you power level your way to the top, and then try to learn your skills, you're putting the cart before the horse.
    When you're leveling you understand how your skills work, but there's nothing to push you to the limits. Dungeons are pretty much faceroll (I only level in dungeons).
    (0)

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Melch View Post
    When you're leveling you understand how your skills work, but there's nothing to push you to the limits. Dungeons are pretty much faceroll (I only level in dungeons).
    I really, really disagree with you, however I think the problem is that once a substantial proportion of the playerbase in these dungeons is at or beyond end-game, the inherent difficulty and mechanics of the party are fundamentally altered by the overgeared players. Tanks can't learn how to tank properly if everyone and their son can rip aggro off them - for example. When The game first arrived the idea of level sync was awesome to me because it seemed to offer a way of maintaining the relevance and difficulty of the leveling dungeons. Now we know that it's not as successful as it could be in syncing high level, well geared players, which results in unbalanced runs that get things done, but teach new players very little.

    I wish level sync was more effective because too many people think the content is easy, when in fact they are still effectively overgearing it compared to the first time they ran it. Try running Haukke, Brayflox and Cutters Cry in gear that is around the level of the dungeon and see how easy it is then.
    (1)