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  1. #1
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    Im playing mostly Drg and I dont understant "Loldrg" o_O
    what thoes it mean?
    (1)

  2. #2
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AsahinaMyLove View Post
    Im playing mostly Drg and I dont understant "Loldrg" o_O
    what thoes it mean?
    In FFXIV, Dragoon jumps used to have a longer animation lock, so poorly timed jumps often led to accidental deaths. Dragoons also used to have much lower M.Def than every other class (even non-combat classes) so they took a lot of damage from things like megaflare.
    (0)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,133
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AsahinaMyLove View Post
    Im playing mostly Drg and I dont understant "Loldrg" o_O
    what thoes it mean?
    In both FFXI and XIV, dragoons have had a notable excess of bad players thanks to a combination of the dragon relation, the signature aesthetic being dark(so edgy), and people wanting to be Kain. Dragoons that can't dodge AoE, dragoons that can't do mechanics, dragoons that can't pull off their rotation...
    (1)

  4. #4
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Daralii View Post
    In both FFXI and XIV, dragoons have had a notable excess of bad players thanks to a combination of the dragon relation, the signature aesthetic being dark(so edgy), and people wanting to be Kain. Dragoons that can't dodge AoE, dragoons that can't do mechanics, dragoons that can't pull off their rotation...
    I don't want to be Kain.... I am Kain
    (0)

  5. #5
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Daralii View Post
    In both FFXI and XIV, dragoons have had a notable excess of bad players thanks to a combination of the dragon relation, the signature aesthetic being dark(so edgy), and people wanting to be Kain. Dragoons that can't dodge AoE, dragoons that can't do mechanics, dragoons that can't pull off their rotation...
    While these are true, probably the biggest reason DRGs in FFXI got this rep was due to the Penta Thrust nerf early on.

    For the benefit of those who weren't there, in FFXI, TP worked differently. You started with zero TP, and each attack you landed gave you additional TP. Once you reached 100, you could execute a high-damage weaponskill. Until you reached that number, all you had was auto-attacks (and, depending on jobs, a sprinkiling of job abilities) to build TP. Weaponskills would consume all of your TP, but also give you some TP back for each hit that landed.

    Penta Thrust was a bit overpowered in that it was a five-hit attack, using a weapon that already restored a larger-than-average amount of TP with each successful hit (polearms had a long delay between auto-attacks, and to keep things balanced against weapons like daggers that had low auto-attack delay, longer auto-attack delay means more TP per hit). Players discovered early on that Penta Thrust spam was pretty much the best DPS in the game. Players both good and bad flocked to the job like locusts, something that pretty much always happens when a job/class/build obtains flavor-of-the-month in ANY MMO.

    This was a pretty obvious and severe imbalance, though, and so SE made adjustments to the TP gain properties of weaponskills: for multi-hit weaponskills, every hit beyond the first would generate a reduced amount of TP. After that, DRG's huge advantage wasn't so huge anymore. They were still fine as DPS - but suddenly all the bads who'd come to the job could no longer use Penta-spam to hide their inadequacy. DRGs got a reputation for attracting bad players that never really went away after that, even if it eventually faded into "tired old joke" status.

    Because of this, Loldrg carried on into FFXIV, even BEFORE their penchant for jump-related aoe deaths became apparent.
    (1)

  6. #6
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AsahinaMyLove View Post
    Im playing mostly Drg and I dont understant "Loldrg" o_O
    what thoes it mean?
    You're "lol" for asking this!
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  7. #7
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AsahinaMyLove View Post
    Im playing mostly Drg and I dont understant "Loldrg" o_O
    what thoes it mean?
    I think the "16 bit Titan Extreme" fight sums it up nicely. Even the developers were laughing at lolDrg.
    https://www.youtube.com/watch?v=wKAMMjFch0A
    (0)