Im playing mostly Drg and I dont understant "Loldrg" o_O
what thoes it mean?
Im playing mostly Drg and I dont understant "Loldrg" o_O
what thoes it mean?
In FFXIV, Dragoon jumps used to have a longer animation lock, so poorly timed jumps often led to accidental deaths. Dragoons also used to have much lower M.Def than every other class (even non-combat classes) so they took a lot of damage from things like megaflare.



In both FFXI and XIV, dragoons have had a notable excess of bad players thanks to a combination of the dragon relation, the signature aesthetic being dark(so edgy), and people wanting to be Kain. Dragoons that can't dodge AoE, dragoons that can't do mechanics, dragoons that can't pull off their rotation...


I don't want to be Kain.... I am KainIn both FFXI and XIV, dragoons have had a notable excess of bad players thanks to a combination of the dragon relation, the signature aesthetic being dark(so edgy), and people wanting to be Kain. Dragoons that can't dodge AoE, dragoons that can't do mechanics, dragoons that can't pull off their rotation...![]()


While these are true, probably the biggest reason DRGs in FFXI got this rep was due to the Penta Thrust nerf early on.In both FFXI and XIV, dragoons have had a notable excess of bad players thanks to a combination of the dragon relation, the signature aesthetic being dark(so edgy), and people wanting to be Kain. Dragoons that can't dodge AoE, dragoons that can't do mechanics, dragoons that can't pull off their rotation...
For the benefit of those who weren't there, in FFXI, TP worked differently. You started with zero TP, and each attack you landed gave you additional TP. Once you reached 100, you could execute a high-damage weaponskill. Until you reached that number, all you had was auto-attacks (and, depending on jobs, a sprinkiling of job abilities) to build TP. Weaponskills would consume all of your TP, but also give you some TP back for each hit that landed.
Penta Thrust was a bit overpowered in that it was a five-hit attack, using a weapon that already restored a larger-than-average amount of TP with each successful hit (polearms had a long delay between auto-attacks, and to keep things balanced against weapons like daggers that had low auto-attack delay, longer auto-attack delay means more TP per hit). Players discovered early on that Penta Thrust spam was pretty much the best DPS in the game. Players both good and bad flocked to the job like locusts, something that pretty much always happens when a job/class/build obtains flavor-of-the-month in ANY MMO.
This was a pretty obvious and severe imbalance, though, and so SE made adjustments to the TP gain properties of weaponskills: for multi-hit weaponskills, every hit beyond the first would generate a reduced amount of TP. After that, DRG's huge advantage wasn't so huge anymore. They were still fine as DPS - but suddenly all the bads who'd come to the job could no longer use Penta-spam to hide their inadequacy. DRGs got a reputation for attracting bad players that never really went away after that, even if it eventually faded into "tired old joke" status.
Because of this, Loldrg carried on into FFXIV, even BEFORE their penchant for jump-related aoe deaths became apparent.


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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
I think the "16 bit Titan Extreme" fight sums it up nicely. Even the developers were laughing at lolDrg.
https://www.youtube.com/watch?v=wKAMMjFch0A
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