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  1. #11
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    As a Maelstrom, it's really to see the difference in map between ally and Immortal Flame.
    (0)

  2. #12
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Eul View Post
    As a Maelstrom, it's really to see the difference in map between ally and Immortal Flame.
    It's really what? ;p
    (0)

  3. #13
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Culfinrandir View Post
    I've never understood why the colours were as follows for a Maelstrom player:

    Mael - Light Blue, Green, Red
    Adders - Yellow
    Flames - Dark Blue

    The mini map is so small that it's very difficult to always see the difference. I suppose that people with TN or differently calibrated monitors may have an even worse time due to the problems inherent in the monitors.
    Probably poor foresight on SE's part, but the Flame's color is most likely dark blue because our uniforms are dark blue.
    (0)
    With this character's death, the thread of prophecy remains intact.

  4. #14
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Actually the colors are pretty messed up, and it was confusing to learn. You do get used to it after a while, as I did from playing the Level 50 map and I'm sure most other people have.
    But that's not the issue here, as the OP pointed out, it is NOT beginner-friendly at all.

    You can at least go into the options and change the color of the Name text for each GC. That's what I did and helped me a little. But a lot of people don't even know that that option exists.
    The default colors seem to have been a poor choice, after we've been trained in PVE for "blue" to mean "ally" since we grouped with our first party. Now all of a sudden it means something else, with no indication about it.
    (0)

  5. #15
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    348
    Greetings,

    In Patch 3.2, we're planning to improve the visibility by adjusting the color tone for things such as the Grand Company icon.
    (13)
    Tony "Zhexos" Caraway - Community Team

  6. #16
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Uhh... I always found the colours very distinguishable(?) Flames are a very strong blue whereas party members are significantly lighter. Also, aren't they triangles on the minimap?
    (2)

  7. #17
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Once your use to it its fine bit ya initially when I joined mael I was like wtf...

    Made flames pink in the end
    (0)

  8. #18
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Knahli View Post
    Uhh... I always found the colours very distinguishable(?) Flames are a very strong blue whereas party members are significantly lighter. Also, aren't they triangles on the minimap?
    Good for you that you have perfect colour vision! However, a significant number of people don't, or have a lower quality monitor, or have trouble focusing on the minimap to check the icons carefully when they're in the middle of being pincered. Having icons which can be easily discerned at a glance instead of blue circles, blue triangles and green circles (?!?) is a core user interface consideration. This is technically a balance issue as a Maelstrom player gets blue, another blue, green and yellow on their minimap (all of these colours are in a similar range) whereas a Flames player gets blue, red, green and yellow which are obviously easier to identify without taking attention away from the battle. I am ashamed to say that such a simple thing has led to avoidable deaths on my part in the past where I haven't been able to see which areas are safe easily. Having all of the colours configurable would be a huge win for those of us who are struggling.

    I changed Flames to hot pink for nametags and use orange for the Adders, which works well for me outside of the minimap. Great to hear that some fixes are on the way for the rest of the interface!
    (1)

  9. #19
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    I had no problem with it, but happy for who needed it, I just hope they will make it customizable instead of just diced another color for all.
    I wont' like to see in pvp what is happening for AoEs display XD
    (0)

  10. #20
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Quote Originally Posted by Serilda View Post
    Good for you that you have perfect colour vision! However, a significant number of people don't, or have a lower quality monitor, or have trouble focusing on the minimap to check the icons carefully when they're in the middle of being pincered. Having icons which can be easily discerned at a glance instead of blue circles, blue triangles and green circles (?!?) is a core user interface consideration. This is technically a balance issue as a Maelstrom player gets blue, another blue, green and yellow on their minimap (all of these colours are in a similar range) whereas a Flames player gets blue, red, green and yellow which are obviously easier to identify without taking attention away from the battle. I am ashamed to say that such a simple thing has led to avoidable deaths on my part in the past where I haven't been able to see which areas are safe easily. Having all of the colours configurable would be a huge win for those of us who are struggling.

    I changed Flames to hot pink for nametags and use orange for the Adders, which works well for me outside of the minimap. Great to hear that some fixes are on the way for the rest of the interface!
    I was expressing my surprise that this was such an issue for people... as well as indirectly asking if I was the odd one out in this case. I was in no way mocking the request or encouraging that nothing be changed. I am an Adder myself so I also have both ally and enemy blues but I never experienced it as an issue personally. Regardless, I'm glad for you and everyone else who will hopefully see an improvement.
    (0)

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