That is problematic because of a Catch-22.
People want fierce races, but many will not play females unless they are cute.
A race with cute females is not a fierce race.
This is how we ended up with the Au'Ra fierce male/cute female sexual dimorphism.
Why do females have to be cute? If all females of all new races are exclusively cute, then... people are going to get very bored/annoyed with this VERY fast.
The problem with a robotic race, as interesting as it is, is that it won't make sense when you factor in the Echo. When someone dies with the Echo, they take over the closest living things body. For a robot to do this... they would either become {one of six races} OR go through the painful process of turning flesh and bone into what makes them robotic.
Last edited by Nestama; 08-10-2015 at 03:04 PM. Reason: Redundancy
If designed well, it can still be popular.
There are plenty of WoW players playing female undead and female tauren. They're not "cute" but they are very well animated and have a lot of personality. But... the vast majority of players get hungup over this and only play 'cute' choices.
In other words... they're like traditional fantasy elves. Since the fantasy elf is an invention of Tolkien after all.this is a japanese game ... it attracts a lot of people that want to play the cat girls and other cute females.
Also, the Elezen ... they're lanky, tall, muscular, and stoic looking. They still have the haughtiness and arrogance you'd expect but they are much more civilized, the elezen seem more European with their behavior and culture than a more "traditional" high elven sort of society.
...Before him, elves were mischievous workshop fairies (probably the pre-industrial gremlin - you blamed mishaps on elf spirits) and santa's unpaid forced labor pool...
And the catgirl thing... well, Catwoman has been around a LOT longer than anime, and she's based on a very old western 'fetish'...
And yeah I know I'm one of the 'people who plays a catgirl'. I'm not negative on the concept. I'm just noting that its such an overwhelming thing that it way overtakes the 'elf-fetish' that dominates so many other games.
Last edited by Makeda; 08-10-2015 at 03:42 PM.
You could easily make a robotic race that has a "soul", it's a pretty common trope in fantasy settings.The problem with a robotic race, as interesting as it is, is that it won't make sense when you factor in the Echo. When someone dies with the Echo, they take over the closest living things body. For a robot to do this... they would either become {one of six races} OR go through the painful process of turning flesh and bone into what makes them robotic.
The Warforged in DnD, or the Androids in Pathfinder, or Reploids in Megaman X. You could have a soul that's bound to a robotic body. Sure, a person might have a hard time adjusting from a biotic body to an artificial one and vice versa, but that doesn't make it impossible or unlikely.
Take 2.2's use of Echo for example (kill Sahagin, is reborn using nearest Sahagin). Say your robot character dies and possesses the nearest living creature. Do you become a human thing again? or do you turn their entire body, consisting of flesh, bones and organs into your robotic body? OR, can you only possess what 'race' you are (this would break lore)? That's what I'm getting at.You could easily make a robotic race that has a "soul", it's a pretty common trope in fantasy settings.
The Warforged in DnD, or the Androids in Pathfinder, or Reploids in Megaman X. You could have a soul that's bound to a robotic body. Sure, a person might have a hard time adjusting from a biotic body to an artificial one and vice versa, but that doesn't make it impossible or unlikely.
I don't see what you are talking about at all. Robot body has soul that's not complicated its no more requiring someone to possess anything nearby than random miqote deaths.Take 2.2's use of Echo for example (kill Sahagin, is reborn using nearest Sahagin). Say your robot character dies and possesses the nearest living creature. Do you become a human thing again? or do you turn their entire body, consisting of flesh, bones and organs into your robotic body? OR, can you only possess what 'race' you are (this would break lore)? That's what I'm getting at.
Do you remember the cutscene from 2.2 involving the Sahagin? Kill the one with the Echo and he took over the nearest Sahagin. For us, it would be similar. However, with a robot, that's when things get complicated. Imagine you are completely destroyed, beyond repair. Your soul possesses the nearest person so you can continue to exist. Now... do you take over the consciousness of that person (making you no longer a robot)? or do you replace everything that made them a human and make them a robot (flesh, bones and organs replaced)? or can you only possess what you are (if Allagan, then very limited supply, making them Padjal status)?
That's what I'm getting at and why I'm saying it can't work for lore reasons.
You haven't seen the spirit possessing another race's body yet, but that certainly doesn't mean that it's not possible.
And what would happen in this instance? That's a good question, that would be answered when/if it happened. It could work in any multitude of ways, either altering the new host's body, or not altering it at all.
If I recall correctly, the last thing the Sahagin chief had was a bullet in his brain, by your logic the new Sahagin should've been the proud owner of one as soon as he was possessed. So clearly, the consciousness, or the soul, is the only thing that's transferred.
Lore functions to make the world consistent. If the changes made to it are also consistent, then it's functioning perfectly as intended.
You do remember that fishback was using Ascian evil sorcery to do that? Its not a natural aspect of the Echo anymore than Primals naturally appear on theirown. As Ascians can possess various bodies I'll go with that as my answer to whatever question your trying to bring up.
We don't have to have many people playing the race. Just enough to make the game world actually feel diverse sometimes. A diverse game world will attract players more, which means more money for SE, regardless of whether or not they choose to play a fierce race themselves.
I find the homogeneity of the game's races to be an unattractive quality. I'm not sure if I'd play a fierce race myself (they're usually hit or miss for me depending on design), but I'd still love to see them in game, even if only occasionally. I like diversity, it spices the game up. I'm sure others feel the same, even if they wouldn't play fierce races themselves.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.