It seems that a new game started
Achievement: survive 100 a Gangbang
Reward: Title "Pignatta"

It seems that a new game started
Achievement: survive 100 a Gangbang
Reward: Title "Pignatta"
Achievement: Listen to 100 self entitled dps.
Reward: Grand Master of Self Control.
In my case i yell back at them. But no one else needs to know that.

Yeah it is pretty brutal.
I stopped playing PVP a while ago because of that.
I don't think I will ever see enough wins to get my cool mount either. Because 1 healer is definitely not enough to keep up a whole alliance...
Please don't make the achievement be based on revives..that would be bad for everyone.



Please don't YOLO then.
Well I played as SCH (sometimes SMN) and the only moment I got Battle High as healer is on Slaughter mode. Never get K.O. chain on Seize.
And healer really need achievement seriously...
I don't yolo dood. I'm just saying the fastest way to to get this achievement would be not healing people at all. They should get one for sure maybe X amount of healed hp for x amount of games.

I tought the same, but I don't feel they will do something similar (even because I hardly think they will do anything suggested here), it will be the trollfest.
A tricky achievment like " Average death among all party - Death in your party ", but tbh it will depend a lot from how dumb the DPS are, and I feel like half party will return near the end and switch heal to get it...
It's hard to reward a role in a contet when u can freely switch your class.
Probably more then 1 achievement would be needed and the one "Hp Restored" and "Hp Succesfully Shielded" would be the best ones, but I don't know how hard would it be to implement them.
I primarily play PLD in PVP, and it bugs me that most achievements are linked to kills. In my case it's difficult to make achievements like "Enemies stun locked so allies can take them out" or "Points defended from enemy capture" or "Enemies distracted from killing squishies" but for healers it would be a really simple matter to introduce some healing based achievements. Things like "Number of hit points healed" or "Detriments removed" would be easy for the system to keep track of.



The job system in frontlines indeed kind of restricts the "be a healer in xx runs" idea. Perhaps it's possible to link it to healing done though (no overhealing). Like heal a minimal amount of HP in order to get achievement progress. If it would be handled like that, it could work. It could also just be linked to time spent in the match as healer, but i think that'd be hard to implement.
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