I'd say kepp the time bonus as that is that is a big incentive to even try PVP once a day. If I noticed many ne afk, vote kick.


I'd say kepp the time bonus as that is that is a big incentive to even try PVP once a day. If I noticed many ne afk, vote kick.
Tome bonuses are definitely the trickier of the two problems. I don't think too many people deny that exp should be worked over in PvP, but you're right about tomes. I know quite a few people who only PvP regularly (at least at the beginning of the week) as a means of capping their Eso tomes early.
That being said, the tome cap is low, and you can just as easily cap your weekly by running ex roll or looting in Alex normal. No PvP required. Moreover, I'm not sure how big of a loss it would be to lose the once-a-day PvP'ers. It's not like they're having a huge effect on que times when they only show up for one match... If we want to save PvP ques, we need to find a PvP incentive to keep players playing. Personally, I'd rather score gill than Tomes, as it's harder and 10x more boring (crafting puts me to sleep) than farming esoterics.
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