Oh god... every time I'm reminded of the moogle quests I puke a little bit in my mouth.
It's good that they want to improve questing. I just feel bad for everyone who still has to go through the moogle quests. Poor souls.
Oh god... every time I'm reminded of the moogle quests I puke a little bit in my mouth.
It's good that they want to improve questing. I just feel bad for everyone who still has to go through the moogle quests. Poor souls.
Is this like the kobold quest? Oh god...http://www.novacrystallis.com/2015/0...l-fantasy-xiv/Or you need to carry a certain item and secretly sneak into a building without being noticed by anyone.
~Terra-chan~
I love that this update was made. This has been a huge complaint of mine. The quests are mostly "Hey I dropped some things. Can you get them?" and "The wild boar population is out of control. We have no choice but to kill....exactly 3."
So not only have the objectives always been mostly the same but the subtext, story, and dialogue surrounding these quests has always felt mundane. It would be nice to do quests that feel like actual adventures instead of errands or paid exterminations.
Vase Off is the worst GATE. I don't want more of that.
All ideas are Weekly resets
I personally would like timed quests. Ride from point A to B on the ground ... under 15 min Reward X 15-20 min Reward Y 20+ Reward Z
Or need to transport without mount..
Weekly and it posts the fastest.
How about a quest that picks a random leveling dungeon.
You need to beat that dungeon within X amount of time same time of reward. XYZ based on time.
Checks.
DPS
Kill X amount of striking dummies in time.
Tank check.
Waves of mob come at you, 1 then 2 and so on till you die, X amount kill = reward. cure orbs spawns after each wave.
Healing check.
NPC doing Tank Check, How long can you keep him alive.
Last edited by Kewitt; 08-09-2015 at 11:15 PM.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
Thanks SE for listening to the feedback we have been giving you since Heavensward came out. Way to go.
That reminds me of the old wow shaman quest, where you had to jump off a cliff in order to complete it's objective. (it was a veeeeeeeery long fall)But what kind of quest would require you to jump off the highest building? That seems ridiculous! Any normal person would die. And if it requires a flying mount - you don't 'fall' so why 'jump off'? This just seems silly o.O
Having good reasons and stories is the main thing, I actually thought the moogles were interesting but the searching for things was rough in 3 dimensions.
Altho that's odd. Why were quests in games 10 years ago more interesting then now?
Because everything was new and risks were little. Now everyone only does something they know that people will eat up because taking a risk also means taking a risk with your profits.
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