Depends if they died to unavoidable damage. A DPS dieing to prey in A1S, isnt the DPS's fault (unless they popped B4B just before it targets 2, then it is the DPS's fault XD ). But if one DPS dies for whatever reason in Savage, might as well restart.
We were not talking about DPS being dead tough. The argument was if the DPS was not reached the fight should become harder. That is putting the responsibility of the DPS (doing enough damage) suddenly on the healers if the DPS fail their job.
You are only creating more and more lazy DPS that think "well healer better deal with this, i play my way".
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