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  1. #1
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Freyyy View Post
    Or they could just make it blunt damage and make Delirium exactly like Dragon Kick and cancel each other like Storm's Eye and Dancing Edge. I think that greatswords would be more accurate to be listed as blunt damage. I don't think you can really cut off things with a giant claymore (it's not a katana), but you surely break bones and rip off entire body parts. Plus, we still have only one blunt damage job.
    Well the fact that there is only one blunt class would be my concern there as part of the idea here is to create some better group synergy while also giving DRKs a bit a self boost. Blunt down is already covered by the class that needs it so it's not very useful to a group. The magic side of things aren't well covered though with it only coming from two classes in the game with awkward mechanics in tow to maintain it.

    My major concern would be if is encroaches on the BRD niche or not. Honestly I don't really know how much BRDs are sought after in parties on Foes alone and if DRKs being able to also reduce magic resistance would dilute the BRD advantage too much. It could very well be a welcomed advantage allowing BRDs to focus on other aspects. I'd love to hear the prospective from some BRDs on this.
    (0)
    Last edited by Ladon; 08-08-2015 at 07:56 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ladon View Post
    Well the fact that there is only one blunt class would be my concern there as part of the idea here is to create some better group synergy while also giving DRKs a bit a self boost. Blunt down is already covered by the class that needs it so it's not very useful to a group.
    The Dragon Kick debuff could be split to get rid of that weird "MNK and DRK don't benefit from each other in a party" thing. Move the Blunt Resistance debuff for Demolish on MNK and leave the INT Down debuff on Dragon Kick. Problem solved without having to turn DRK damage blunt or change the great swords to great paddles for same.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)