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  1. #301
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by LineageRazor View Post
    snip
    Make that a 120, 180 (good) 360 (excellent) potency - Finishing without Great Strides is... i mean - why would you not if you didnt get an excellent? >.>
    And the scarcity of goods/excellent on 1/2-stars if you dont outrank them - which, probably barely anyone does yet - no good/excellent, no brow, i rather use 6 CP more and get a finisher 100% sure (that has more potency anyways)

    Specialist actions are actually quite nice - except if rng kicks your ass and you don't get any good at all - like Nymeia's Wheel at the end of the craft is quite a CP saver (if you dont see Whistle go to 0 and give you a progress boost). You dont get durability back that cheap on any other skill, but to make it worthwhile you should get at least 4 good in your working progress x.x Besides that, Satisfaction and Heart of the x specialist got barely any useful skills - they sound nice when you look at them, but then you see the CP cost and are like *meh*

    But, besides 1/2-star crafts, there is no reason to use them, anything below that is macro craftable anyways =.=
    (1)

  2. #302
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    There are a lot of very nice skill interactions in the specialist system, the problem I see is that you have to put a lot of faith in RNG going your way to make use of it. As another mentioned, Trained Hand is a really awesome concept and I could see some very amazing symbiosis within the Whistle system itself. However, it relies too heavily on RNG going your way to be useful and I just don't see the Heart of the Craft being able to make up for it, at least with the luck I've had with it.
    (1)

  3. #303
    Player
    Nylisa's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ny Lisa
    World
    Spriggan
    Main Class
    Scholar Lv 80
    one week wait,grind and work , reclaim failed on first try (only 5 stack of inner quiet) lost all materials for a sharpened adamantite awl , stop whining people,its challenging,hard and fair as it should be. /sarcasticface

    i still wonder why specialist system is not as "special" as it should be,there is so much potential in it. it even helps in solving the "issue" of omnicrafters if they just restrict recipe books to the soul of the crafters. so many options and reasons that can make people more interested in this system and make it more useful , things like 5% more melding success chance when melding items from that class , or few % of HQ base progress for recipes bellow lvl 60 for that crafting class. many ways to affect it!
    (0)
    Last edited by Nylisa; 08-08-2015 at 11:18 AM.

  4. #304
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nylisa View Post
    one week wait,grind and work , reclaim failed on first try (only 5 stack of inner quiet) lost all materials for a sharpened adamantite awl , stop whining people,its challenging,hard and fair as it should be. /sarcasticface

    i still wonder why specialist system is not as "special" as it should be,there is so much potential in it. it even helps in solving the "issue" of omnicrafters if they just restrict recipe books to the soul of the crafters. so many options and reasons that can make people more interested in this system and make it more useful , things like 5% more melding success chance when melding items from that class , or few % of HQ base progress for recipes bellow lvl 60 for that crafting class. many ways to affect it!
    I actually expecting each specialist class to have unique skills and traits. I forget that it even exists most of the time. It's kind of sad that the skills you get prior to unlocking specializations have had more impact on end game crafting than the actual specialist actions.
    (2)

  5. #305
    Player
    JoolzS's Avatar
    Join Date
    Dec 2014
    Posts
    35
    Character
    Mathild Greyashe
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sibyll View Post
    I actually expecting each specialist class to have unique skills and traits. I forget that it even exists most of the time. It's kind of sad that the skills you get prior to unlocking specializations have had more impact on end game crafting than the actual specialist actions.
    I kinda lost faith in the specialisation thing back with desynthing. Everything was on a fairly even keel (from what i was reading in my craft and gathering LS) and then they added the wedding stuff that could be desynthed. If you had made the right choice and picked LTW for desynth, then great for you; but if you'd picked WVR, then pay twice as much gil for the same chance.

    I loved fishing so CUL desynth was a no-brainer for me. I made a load of gil when they added the swimsuits and kinda loved and hated it. When I finally caught a few of the fish, and none of them desynthed into a swimsuit, it was such a down, but when they did desynth into a swimsuit piece it was a huge high and I then got a second high from it when one of those rare pieces sold. I also totally understood when Yoshi said that they had made a mistake* and made those glamour pieces too difficult to get because so many players wanted them. I was happy to keep fishing for the fish and hoping on the RNG if it was made slightly better. Unfortunately, what they did was go from a (guessing) 1 in 10 chance of a successful desynth to a 9 in 10 chance so the price did, literally, drop by 90% almost over night.

    *and after typing that, I thought of what they are doing with the current most wanted glamour! They have done a complete 180 on the previous change. The Thavnarian gear currently costs (on my server) three times the price of a Sea Breeze Pareo before it was nerfed. Now the RMT spam is going to annoy me again, because they seem to be encouraging it by making things ridiculously rare, which makes them hugely expensive.

    (edited to get past the char limit)
    (1)

  6. #306
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Lets just drop the gloves, piss or get off the pot.

    If SqEnix want to kill Omni Crafting and have us all play RnG fail farm 14, they can play RnG. It involves putting 2 years of development on the line.

    You want to kill Omni? put Hasty Touch to 50% base. (Steady Hand & Steady Hand II don't effect Haste actions) Watch all Omni rotations evaporate. The synergy in CP recovery from 0 use Hasty, stable inner quiet stacking and relative reliability of Hasty with SH II is lost.

    Because crafting is purley cosmetic and has no impact on end game MSQ or raids, it's very RnG if it doesn't vaporize the crafting community. Housing, Airship and such are not HQ driven, you can spam Steady Hand 1 and Standard Synth to get that stuff, you killed your own content again.

    Go to it SqEnix.

    - Disclaimers: I haven't read, seen or heard anything from SE to suggest they don't like cross class, Omni crafting. It's in the game, they consider it when they develop but I know of nothing that indicates they want it gone. The plain fact is, you can craft with one crafting class. You do however need all HQ and you do need a free company or link shell of like minded people. If 8 people with a single craft exchanged their parts and focused on HQ only, getting crafted stuff using single class rotations is possible. Also, I'm not suggesting I think killing Omni is the brightest idea out there. I'm simply saying, they can do it if that's the thorn in their side.
    (0)
    Last edited by Ksenia; 08-08-2015 at 07:38 PM.

  7. #307
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Desynth is when I lost faith in crafting entirely. We keep getting more RNG based grinds instead of actual content. Ixal dailies are the exception, but those had to be accessible so non-crafters wouldn't be locked out of the last beast tribe. SE seems to think crafters actually want longer grinds and more RNG, but I keep seeing more friends give up crafting with each major addition.

    I personally gave up at the master 2 books and I'm glad for it. That's when the time investment and RNG made crafting suck more fun out of the game for me than it added. After hearing they wanted to make crafting more accessible I hoped to get back into it because it was fun before the stupid grind, but now it's worse than ever. That makes me sad. I want to enjoy crafting with my friends, not have it locked away to all but the most hardcore players. For every one person posting in this forum, there are a dozen who take one look at the gaping maw of the crafting ouroboros and run in the opposite direction.
    (1)

  8. #308
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by LineageRazor View Post
    What I do know is that SE must have had some reason for introducing them. For whatever reasons, THEY thought that the abilities would be relevant, and since we don't, either SE is high out of their mind, or they understand something about them that we haven't figured out yet. They doubtless had their own crafters playtesting them before release, perhaps with coaching from the devs to tell them how best to use them, and those crafters gave the thumbs-up.
    There are many examples in heavensward that they put in very little effort towards developing crafting or gathering in the expansion.
    As a Japanese player pointed out in one of the jp threads on this subject: we arent their testers. If they implement a system atleast tune it so that its playable.


    -Where are the 1* recipes? Why did they practically skip an entire tier?
    I've not read anyone else on the forums mention this, but we essentially have an entire tier of gear progression skipped. Most of the crafting classes do not even have any 1* recipes at 60.
    -Why are normal recipes gated behind a master recipe book
    -Why are master book recipes required for leveling leve quests
    -Why do all crafting materials require several times as much raw materials to make
    -Why did all the scrips recipes reward scrips based on total amount of materials rather then whether those materials are locked behind node, hunted, or easily gathered.
    -Why do nearly all recipes require materials from up to 5( 5!) different crafting classes.
    -Why force material requirements from other specific crafting classes (IE: push alch disolvents on all dow/dom items)
    -Why lock crafting classes behind (higher level) gathering classes, and why lock those behind the MSQ
    -Where are the 1* recipes from blacksmithing, carpenter and the remaining 1* recipes for the rest of the classes?
    -They made a feature of ''new type of nodes'' that wouldnt be timed and we could gather them more easily, rather then unspoiled nodes that were time based. Then they gave us unspoiled nodes anyway. Except they spawn twice as often, and give half the resources.
    -Why are most of the 2 dozen orso unspoiled nodes sharing one two (3 if you spam cordials) timers? Would it have been too obvious to just place the items on the same node?
    -Speaking of obvious: why are there several scrips turn in items on the same node, ensuring that one is completely pointless.
    -Why do all HW quests give 2 full (apart from 3 accesories, that drop plenty in dungeons) sets of HQ crafter made equipment.
    And why did they bother to add the recipe lists to the log anyway?
    -Why add many new refined materials when they are only use for 2 levels.
    -Why are there no 51-55 gathering nodes in the lower half of the sea of clouds.
    -Why is anything above the first collectible unobtainable with leveling perception, untill you reach 58/59+ or are decked out in lucis+ food
    I mean these are ment for leveling. So what is the point of these stats requirements if the people still leveling cant obtain them.
    -Why were only a handful of furnishing recipes added. And why were they added to the master books (apart from the GSM recipe for some reason)
    -Why are many of the important raw materials HIDDEN, meaning they only have 1/3th the harvest rates. As if requiring 5 of these to make one item isnt bad enough, thats equivalent of needing 15 (15!) materials for one item.




    Now I'm writing this out of the top of my head so I probably missed a few here and there. But all of the above issues tell me they just simply didnt care about crafting or gathering.
    And hey, thats not even mentioning the red scrips system.
    (7)

  9. #309
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    I didn't realize how few 1-star recipes there are overall. I thought WVR and ALC just got the short end of the stick... (I'm not planning on omnicrafting this expansion, so I've only got those two at 60 for now).

    I knew things felt odd since the original structure was 1-star crafting/gathering AF to make/gather the 2-star items/materials, but I hadn't really put it together that they essentially skipped 1-star progression entirely...
    (0)

  10. #310
    Player
    Jade-Nephrite's Avatar
    Join Date
    Jan 2015
    Posts
    125
    Character
    Jade Nephrite
    World
    Ultros
    Main Class
    Bard Lv 60
    It's very strange the progression of recipes, and just the materials in general.

    Dragon / Amphiptere skins - mob drops
    Aurum Regis Sand - Normal Node
    Adamantite - Timed Node - 1 per gather
    Crawler Cocoon - Mob drop
    Chimera Mane - Mob drop
    Birch Log - Hidden gather

    Makes Hunter Retainers pretty awesome!
    (2)

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