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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    I like the Hot Shot idea, though I have to ask what would be the limiting factor of it? (Because there's no way they'd give us a spammable self heal). Perhaps an Ekpyrosis/Antivirus type debugging where the healing effect can't be applied again for a reasonable duration?

    How about an ability to sacrifice some of your turret's HP to heal your own ? A "Recharge" ability with a similar (NOT SHARED) cooldown to Hypercharge?
    The limiting factor is that you're dealing significantly less damage if you were to use up all your ammo on it. It's 120+20 potency and no comboing.
    (0)
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  2. #12
    Player
    Rafaelhades's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Ra'fael Sohlo
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Honestly, if I had to change anything about MCH, it would simply be having Reload be our Barrage ability. You expend all 5 shots on one shot, greatly increasing its potency. Increase the cd to match Barrage and lower Quick Reload cd to be a global, ala MNK'ss Meditation. It slightly slows down our pace by having us QR after every shot but eliminates the RNG issue of shots. Remove QR potency increase. This still allows us to weave in OGCDs in between QRs while guaranteeing our combo goes off, finishing with a 5 ammo Reassembled Cleaner Shot for max burst.
    (0)

  3. #13
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I agree that I'd like to see ammo do more. As mentioned before, the preview made it seem like ammo would unlock hidden abilities on a bunch of different skills when all it really does is play the part of a band-aid for our RNG. It's like they got lazy and decided the original version was too hard to pull off. Heck, it may have been. But what we have now is just a bit boring.
    (0)

  4. #14
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    they should give y'all and bards an offtool quiver/ammo box. the only thing that comes to my mind for them would be element aspected rounds but we have no element wheel to work with. im sure you guys can think of better implementation than me though lol
    (0)

  5. #15
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nomad-phx View Post
    they should give y'all and bards an offtool quiver/ammo box. the only thing that comes to my mind for them would be element aspected rounds but we have no element wheel to work with. im sure you guys can think of better implementation than me though lol
    That's one thing I miss from FFXI. Elemental weaknesses.
    (0)

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