Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 45 of 45
  1. #41
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I love the idea of an indicator for shields, and one that shares with the HP bar is fine.

    If there's really a concern about the shield bar hiding how much real HP you have left, you could always just make the shield bar a semi-transparent overlay on top of the HP bar. That way, you could see that the target is shielded and by how much, as well as how much real HP they have.

    I do wonder what should be done if a shield is stronger than a player's max HP bar, but this probably wouldn't come up often. Maybe when a high level SCH crits an adloq on a much lower-level player? It'd probably just be fine to ignore any spillover, just have the whole bar filled with shield until the shield is chipped low enough to be measurable again.

    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Yes please.
    #NoMorePS3
    Eh, SE's excuse as to why they couldn't give us a TP bar was server limitations, not PS3 limitations. I'm guessing their excuse for this one would be the same. Hopefully, as with TP, they'll eventually give in and give us something.
    (0)

  2. #42
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by LineageRazor View Post
    If there's really a concern about the shield bar hiding how much real HP you have left, you could always just make the shield bar a semi-transparent overlay on top of the HP bar. That way, you could see that the target is shielded and by how much, as well as how much real HP they have.
    That would be a workable solution, only consideration I could think of is how their ui handles transparencies and overlays but it should be feasible.
    (0)

  3. #43
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I like the shield idea. I can't say extending it to MP and TP recovery is really necessary.
    (0)

  4. #44
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    What about having blue bar only in top half of hp bar, thus you could still see where hp is at on bottom half if there is overlap.
    (0)

  5. #45
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    I like the idea. But don't know if SE will use it
    (0)

Page 5 of 5 FirstFirst ... 3 4 5