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  1. #31
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    This is an interesting idea if they could get it working for less memory usage. I could also see this applied as their "dont want to clutter the ui" tp representation fix. Having tp and mp inlayed on 1 bar in the party list, with the one of 2 more important for the job/class on top. Work around for the cb folks would be simple as the fade to hard break they already use on aoe indicators.
    (0)

  2. #32
    Player
    lydiah's Avatar
    Join Date
    Sep 2013
    Location
    Uld'ah
    Posts
    84
    Character
    Shino Takeda
    World
    Adamantoise
    Main Class
    Gladiator Lv 62
    Fantastic idea OP, take my "Like"
    (0)

  3. #33
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Warlyx View Post
    i would prefer INCOMING HEALS
    The problem with that is how to handle critted heals. Would you be able to see beforehand if you'd get a critted heal (bigger "extraHP bar")? Or would it only represent the "normal" average heal? Since healing isn't a specific number but a variable to begin with, even if you don't take crits into account, I mean.

    But OP, I like your idea ^^ Have my upvote/like.
    (1)

  4. #34
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Inferiae View Post
    While I do love the idea, what if the shield is greater than one's HP?
    Unless you're using Adloquium on a much lower level target that's pretty much impossible to do. And even then, just make the blue bar take all the HP bar and only start decreasing when enough damage has been taken to make the barrier weaker than the HP of your target.

    Anyway, great idea. Would love to see this added to the game.
    (1)

  5. #35
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    ^^^
    I think what they were getting at was the situation in which a shield was tossed on a tank that was not at full health, therefore the shield bar could potentially cover up the HP bar, blocking it from view. While this my be an uncommon occurrence, it could still happen and is worth considering when designing any such ui element.
    (0)

  6. #36
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    They just have to make the blue progress from the right of the health bar instead of from the left.

    Edit : Or even start from where you remaining HP ends. There is plenty of solutions for that.
    (0)

  7. #37
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    If it progressed from the right side, you could still potentially get overlap that would obfuscate the player's HP bar.

    If it started from where the current HP total is you run into a number of problems since that is a variable point that will continue to change, also if the player is at full there is no additional space on the bar.

    I'm not saying it couldn't be done, just not quite in the way the op layed out. Really there would need to essentially be another bar for shields that would either be extended from the HP bar or below it, but that then puts it in the same boat as having a visible to bar which I personally feel is way more necessary than a shield bar.
    Would be nice though to have the option to have these things though.
    (0)
    Last edited by TouchandFeel; 08-08-2015 at 02:11 AM.

  8. #38
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by TouchandFeel View Post
    If it progressed from the right side, you could still potentially get overlap that would obfuscate the player's HP bar.

    If it started from where the current HP total is you run into a number of problems since that is a variable point that will continue to change, also if the player is at full there is no additional space on the bar.

    I'm not saying it couldn't be done, just not quite in the way the op layed out. Really there would need to essentially be another bar for shields that would either be extended from the HP bar or below it, but that then puts it in the same boat as having a visible to bar which I personally feel is way more necessary than a shield bar.
    Would be nice though to have the option to have these things though.
    No, the blue part shows up over the max HP. If you have half health and a shield the blue bar will be in the middle.
    (0)

  9. #39
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    The blue bar would count before the green bar, so there's no real reason to separate the two from right to left. You'd also be in rather dire straits if your health was so low that the shield was the only thing showing and you got hit hard enough for the shield to break + your health to deplete to 0. That's a very small, niche problem that wouldn't be somehow solved by being able to see your actual health. It could also be solved by making the shield chunk that's more than your health a different color - maybe a darker blue or a lighter blue, that way you still know how much health you have. You could also, y'know, look at the actual number.

    IMO, it hangs off of the green part from right to left and moves with the HP bar. So if you're shielded @ 50% for 10% of your health, 10% of the right side of the green bit should be blue. That way it's fluid and adjusts with how much health you have without causing any problems.

    It would be a nice QoL thing and I'm all for it. Probably won't get implemented or we'll have to rely on an add-on to make it happen, but still.
    (0)

  10. #40
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Yes please.
    #NoMorePS3
    (0)
    YouTube.com/c/iBluairjgr

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