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  1. #1
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Maybe I'm strange but at low lvl enmity is so easy to deal with that you can get by without provoke pretty easily until lvl 25ish. If I was on marauder I would almost rather have internal release or something in increase damage output to help deal with the lower DPS in those instances.

    There's really not alot of mechanics or even enmity problems in the lower levels, plus WAR gets defiance at 30. I would say he should be getting it by level 30.
    (0)

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by karateorangutang View Post
    Maybe I'm strange but at low lvl enmity is so easy to deal with that you can get by without provoke pretty easily until lvl 25ish. If I was on marauder I would almost rather have internal release or something in increase damage output to help deal with the lower DPS in those instances.

    There's really not alot of mechanics or even enmity problems in the lower levels, plus WAR gets defiance at 30. I would say he should be getting it by level 30.
    Provoke pre-50 is entirely for re-gaining enmity (or pulling things from long distances), which most commonly happens by the tank dying and enmity being reset. It's recommended to get it >50 because of this reason - it's not fun dying to a boss, getting raised, and then not being able to get back hate.
    (0)

  3. #3
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SpookyGhost View Post
    Provoke pre-50 is entirely for re-gaining enmity (or pulling things from long distances), which most commonly happens by the tank dying and enmity being reset. It's recommended to get it >50 because of this reason - it's not fun dying to a boss, getting raised, and then not being able to get back hate.
    I guess there is that. I guess I'm just lucky then... I don't think I've used it in a pre 50 party in a very long time. I can see why he should have it though.
    (0)

  4. #4
    Player
    SirShuffles's Avatar
    Join Date
    Jul 2015
    Posts
    30
    Character
    Inspector Shuffles
    World
    Adamantoise
    Main Class
    Marauder Lv 25
    Quote Originally Posted by SpookyGhost View Post
    Provoke pre-50 is entirely for re-gaining enmity (or pulling things from long distances), which most commonly happens by the tank dying and enmity being reset. It's recommended to get it >50 because of this reason - it's not fun dying to a boss, getting raised, and then not being able to get back hate.
    You know this might be the best reason for me to go ahead and get it.
    On 4 different occasions now the healer has let me die and admitted its because they tunnel visioned on dpsing a boss.
    The sad thing is…
    They just beat the boss without me. LOL

    It also would have helped last night when my 2 dps were 55+ Dragoon and Black Mage.
    I couldn't hold off them for crap.
    My weapon was on lvl and my gear was pretty up to date too, so idk.
    Got 3 comms though so I guess they felt sorry for me. HA!
    (0)

  5. #5
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    I'm pretty much in the same boat as you. Haven't tanked in a couple year and getting back into it with Warrior.



    I have the most success when I...
    1. Tab target the next pack to see who the DPS will attack first (got to love tab targetters...).
    2. Tomahawk that mob
    3. Run through the pack while casting Flash. Flash is 360 degrees so regardless of lag, any adds I didn't account for, and movement speed I can still get enmity on all of them.
    4. Optional overpower if DPS is really strong
    5. Then get DPS buff up and self heal proc during that cooldown
    6. Overpower if trash is all the same or Single target abilities if there is a healer/high DPS mob. If there are only two mobs then cycle back and forth. Sometimes keeping your Fracture up on the other one is enough to keep enmity, but don't trust it too much.
    7. Throw in a flash if TP gets low.

    Don't forget your self healing proc and gear upgrades. You won't have the mitigation of other tanks so you need to be on the high end of HP for your level.

    If defensive cool downs are needed I use the armor one first, then the healing received buffs. Seems to have worked so far.
    (0)
    Last edited by Red_Wolf; 08-08-2015 at 06:15 AM.