A single well coordinated party of 8 (especially if they can communicate through voice chat) is very much a force mutliplier when facing disorganized mobs. They often have easier times focusing down opponents and securing objectives.
I get ya. I just wasn't sure if there was some way for people to completely stack their Alliance. I know what you mean when people follow suit. There's always a few that do their own thing, but it's glorious when one team acts as a strong rally point for the other two.Yes, but it's better to have a third of the party communicating and working with you than none of them. In Seize it tends to be even better than Secure or Savage, since if your alliance members see your static going for a point, they'll likely follow suit. And if you happen to get into a 24 man match, then god help the other Grand Companies.
I had a beat down from Adders tonight think we only topped 500. They refused to stop killing us. I would bet they were cross server chatting Faerie and Balmung. I wouldn't mind you guys so much if you didn't wear that garish yellow.
I feel premades aren't as helpful in seize as they were in slaughter. In bad slaughter matches coordination ruled. But with seize like secure if the other two teams turn the right way a premade isn't going to save them. They just can't cover the whole map. We were slowly being pushed back one death at a time with adders occasionally dieing. If maelstrom had only pushed from behind and given us some room we probably could have turned it. Or if spawn happens in an unfriendly way. I have been on some really good pugs where I knew most were already 50. But bad spawns prevented us from getting the win.
So I noticed Tuesday the worst. Most of the players have toxic attitude, laughing about feeding and outright saying who gives a shit I'm just here for estotics, pvp sucks. After they afk/ feed there way to the cap the aether adders are actually a pretty good.



problem is 90% of the time adders are to defensive mael n flames 300 points ahead n 1 of them holding 2 nodes but all u see on chat is DEF!!! DEF!!! DEF!!! lmao and talk about the bitterness on alliance chat if a small group of 4-5 dies.. u died cost us 5 points GG!!! go die some more we wont win nows
Chaos datacentre Adder here. This weeks results so far: 4 x first, 5 x second, 14 x third.
There are 2 problems that seem to be most common:
- We attack one team at the beginning... and never stop! Presumably, we have some sort of grudge against this team; they all have to be exterminated, even if they have 0 points! It gets to the stage that even if our team does begin falling back, we've angered the enemy so much that they follow us across the map in an attempt to avenge their fallen brothers! All the while, the 3rd GC is left to their own devices, taking multiple nodes uncontested and sailing to victory.
- We grab a single node and defend it forever. Anyone daring to move from this node gets yelled at (despite the fact that we're in last place and aren't going to catch up by defending a single B rank node). We come last... but at least nobody died, right!?
On the plus side, at least we get really fast queue times!
(P.S. I'm not saying that adders should get some kind of 'boost'... that's just silly! But I do think that PVP would be better for all if the teams were randomised rather than GC restricted... shorter queues, easier to group up with your friends, wouldn't have people GC hopping to get on the 'winning side'.)
Last edited by AxelDH; 08-07-2015 at 10:24 PM.
http://na.finalfantasyxiv.com/lodest...ntline/weekly/
Yeah, okay, Adders are the ones that need an echo boost, sure...
Well clearly, it all depends on the data centre!http://na.finalfantasyxiv.com/lodest...ntline/weekly/
Yeah, okay, Adders are the ones that need an echo boost, sure...
Just look at the leader board for total weekly victories, Chaos DC. There are only 7 twin adders players in the top 100!
Last edited by AxelDH; 08-07-2015 at 10:38 PM.
Public Service Announcement to all teams. Watch the score, for the love of something. 400 points down isn't a loss yet. If you are in last and second is over 200 points down they will have to kill first place team, to get back in the game.
If you feel that GC is good at killing stuff stop chasing them. But what about our kills we are in last place? Good question. You have already established you are bad at killing by being down by 400. Sneaking in kills when the other two teams are engaged isn't gong to help you. Watch the Map you can get two nodes most of the time. You also get to kill probably about 4-6 idiots from the other grand companies.
I have seen GC come back while second place helped them win with no other choice. I have also seen them screw second place over and be turned on and finishing embarrassingly last. Chasing kills is not going to get a GC from third to first but some smart play might.
Last edited by Stormrider; 08-08-2015 at 02:19 AM.
How do you guys figure this stuff out?Primal seems to be an odd ball. Flames in every other Datacenter seem to be either dominant or at the least competitive.
Primal: Flames 29 with 50%+, Adders Top 100 52.9%+, Storm Top 100 52.1%+
In comparison the other Datacenters:
Aether: Flames Top 100 65%+, Adders 25 with a 50%+, Storm 36 with 50%+
Chaos: Flames Top 100 50%+, Adders 11 with 50%+, Storm Top 100 53.8%+
Mana: Flames Top 100 60%+, Adders 47 with 50%+, Storm 60 with 50%+
Gaia: Flames Top 100 53.3%+, Adders Top 100 50.6%+, Storm 51 with 50%+
Elemental: Flame Top 100 55.2%+, Adders 43 with 50%+, Storm Top 100 50%+
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