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  1. #11
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Well PLD is designed as the more Defensive tank of them all. Flash - blind = less chance to get hit by = more HP.
    While WAR and DRK are designed as more Offensive tanks.
    Play a WAR or DRK if you want to do that little extra, because I doubt Flash will get a change anytime soon and might just be easier to play something else then complain for who knows how long.
    (0)

  2. #12
    Player
    Peekachu33's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Vlad Valentine
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    PLD is the most finely tuned tank in the game, with the most utility and defensive options. HW gave the class offensive options, too. I'd rather they don't muck around with near perfection. What is troubling is this community's infatuation with DPS and parsers for non DPS roles. The game is like one step away from being a trainwreck like DCUO, which is the poster child for DPS obsession and how that can poison a game. People aren't clearing harder content because it's tuned for i190ish+. Period. The game will balance out as the gap between gear and balancing closes.
    (19)
    Last edited by Peekachu33; 08-07-2015 at 07:52 PM. Reason: Spelling error

  3. #13
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    No worry on that Evergrey, people already giving up with PLD since Savage A2. Blind is not working in raid, while OverPower still deal DMG in raid.

    If Flash was working as intended, i would not even discuss about this, as it would make sense that PLD take less dmg due to blind effect, but this is not even the case. (unless we talking about lol-dungeon, well yes then flash is working as intended)

    Quote Originally Posted by Peekachu33 View Post
    The game is like one step away from being a trainwreck like DCUO, which is the poster child for DPS obsession and how that can poison a game. People aren't clearing harder content because it's tuned for i190ish+. Period. The game will balance out as the gap between gear and balancing closes.
    Savage require a huge DPS check, is not an obsession from me, but a requirement designed by Yoshi/DEV. I would rather love to see more complex mechanic and less DPS brick-wall in FF14.

    I am sorry to tell you, but at i210 PLD flash still going to do 0 DPS, and still be resisted.
    (5)
    Last edited by Pr0c3ss0r; 08-07-2015 at 07:54 PM.

  4. #14
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Clemancy is supposed to be used when you have breathing room to cast it not when you are being auto attacked at a very fast pace... any pld already knows this.

    ok that problem is out of the way, next one,

    Flash is supposed to be used to generate initial enmity on mobs, not to be used over and over and over, that's what your enmity combo is for..

    ok that problem is out of the way, next one,

    Aoe Dmg: paladins aren't meant to do heavy dmg, St or Aoe, they do acceptable dmg St and that's it, you have way more tanking cooldowns than the other tanks so you don't get to do all the dmg also.

    have a nice day.
    (3)

  5. #15
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Clemency suffers from the same double-restriction that some other skills/systems in this game also face. Clemency already takes close to 40% of your MP away, yet it is a 3 second cast that can be interrupted.

    As main tank, giving up block (which in practice isn't as significant as it sounds but still a real disadvantage) and taking the risk of it getting interrupted and do nothing, makes it a very bad skill. Now. As off tank, the HP return part of Clemency is usually wasted, and the amount of MP it consumes means either you throw your dps away and regen MP, or you deal so little healing you might as well not use it.

    Which means it was placed as an emergency button to help out healers while you are off-tanking. But then it has a 3 second cast. In emergencies, most if not all healers would have popped their cooldowns and their strong heals hit by the time you finish the Clemency cast.

    The worse your party performs, the more likely Clemency becomes useful. In a properly performing static you might as well take Clemency off your hotbar.

    Personally, without regard for balance, I would prefer Clemency to get some proc effects. For example when your HP drops to below 30%, you get 6 seconds during which Clemency becomes instant cast but will go into a 30 second cooldown. This is for MTs. Then for OTs, when your Royal Authority crits you get 10 seconds during which the next Clemency cast costs 0 MP (but maintains the 3 second cast time).

    Clemency is a great tool, it just needs some help to make it fit into the melee-tanking style.

    As for Flash AOE damage, it's definitely something nice to have.

    Quote Originally Posted by Adventica6 View Post
    Flash is supposed to be used to generate initial enmity on mobs, not to be used over and over and over, that's what your enmity combo is for..
    Flash spam is the standard and only way PLDs do AOE tanking. It is meant to be used over and over and over because, guess what, CoS enmity isn't enough.

    But as PLD, the problem with Flash isn't that it isn't good enough for AOE tanking or anything about its enmity. The problem is that I don't feel I'm PAWNing those mobs with Flash. No I'm serious. That's the problem with Flash. Really really.
    (9)
    Last edited by Zfz; 08-07-2015 at 08:00 PM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #16
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zfz View Post
    The problem is that I don't feel I'm PAWNing those mobs with Flash. No I'm serious. That's the problem with Flash. Really really.
    your not too, as flash prevent you to do any dmg for 2.5 sec, so the only dmg during that 2.5 sec is CoS DoT (if that even up during that flash) >.> Well we can PAWWN 1 of them with Spirits Within every 30 sec i suppose.
    (0)

  7. #17
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Pr0c3ss0r View Post
    No worry on that Evergrey, people already giving up with PLD since Savage A2. Blind is not working in raid, while OverPower still deal DMG in raid.

    If Flash was working as intended, i would not even discuss about this, as it would make sense that PLD take less dmg due to blind effect, but this is not even the case. (unless we talking about lol-dungeon, well yes then flash is working as intended)
    So then shouldn't you be asking for less flash-resistant mobs instead of asking or Flash to deal an insignificant amount of damage?

    Savage require a huge DPS check, is not an obsession from me, but a requirement designed by Yoshi/DEV. I would rather love to see more complex mechanic and less DPS brick-wall in FF14.

    I am sorry to tell you, but at i210 PLD flash still going to do 0 DPS, and still be resisted.
    If DPS checks are that tight I don't think adding 50 potency to Flash will make a difference. At all.
    (2)
    With this character's death, the thread of prophecy remains intact.

  8. #18
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ElHeggunte View Post
    If DPS checks are that tight I don't think adding 50 potency to Flash will make a difference. At all.
    Every little bit helps, to be completely fair. Think about how much AoE is required in mass pulls. How many mobs are going to be hit with a 50 potency attack over, and over, and over again? That would definitely help the DPS checks.
    (6)

  9. #19
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    There's nothing wrong with the way PLD is designed. However the way it's played and how the community expects PLDs to play? That's where the disconnect happens.

    We have one aoe. One. And we only get it at 50. That means for leveling dungeons AV and below, it's of no use to us. And what do people love to do in the old leveling dungeons? Round everything up and kill them all in one go. . . Circle of Scorn would be great for that, but oh wait, can't use it. And when your DPS goes full potato with aoe spam, or focuses on a mob other than what you're targeting, or the healer panics and begins kiting and spamming regen/Med 2 (note: THIS is why it's following you), no Scorn/Flash immunity/Provoke on cooldown really makes your life a lot more difficult.

    I'm not saying PLDs aren't as capable of handling big pulls as people seem so fond of, but having a damaging enmity generating skill, a pre-50 aoe, or damage applied to Flash would really help
    (1)

  10. #20
    Player
    Peekachu33's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Vlad Valentine
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Pr0c3ss0r View Post
    No worry on that Evergrey, people already giving up with PLD since Savage A2. Blind is not working in raid, while OverPower still deal DMG in raid.

    Savage require a huge DPS check, is not an obsession from me, but a requirement designed by Yoshi/DEV. I would rather love to see more complex mechanic and less DPS brick-wall in FF14.

    I am sorry to tell you, but at i210 PLD flash still going to do 0 DPS, and still be resisted.
    At an average level of i210 the DPS contribution from a PLD vs. similarly geared DPS will be negligible to laughable. Your I210 DPS have some serious issues if they're relying on your leet PLD DPS to push the needle. I'm not sure what your point is. Flash is a utility and aoe hate generator. That's how the skill was designed.
    (6)

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