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  1. #1
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by DreadRabbit View Post
    And having a roaming world bosses or grinding mobs to use those skill books you talked about is different...how?
    I get something new reward each time. Different mobs with different skill sets that you have to overcome. Although some can be from plain grinding if SE runs out of time.

    You are also confusing the issue of end game content vs levelling.

    Skill books are for when you are level capped - you can do it sooner if you like though.

    End-game will always be a grind. Right now it's a gear grind - the most boring version of gear grind at that where new gear are carbon copies of the gear before it with bigger numbers.

    Grinding for new skills and different types of gear (both of which I can choose which I want) that can allow you to change your playstyle and let you experiment with, is much preferable to the current gear grind.
    (0)
    Last edited by Bishop81; 08-07-2015 at 02:42 PM.

  2. #2
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Bishop81 View Post
    snip
    But if the skills are end-game grind, where are you using them after you get them? So now I've won these cool unique skills...with nowhere to use them because they're locked out of anything but 4-man content I've already done? (because 8-man and above is considered raid or raid-ish in this game by the devs, and you've said these skills aren't for that). So skills replace the gear grind...so in other words, it's still a grind. Replacing a grind with another similar grind doesn't change gameplay.

    There are fates with different mobs with different skill sets. Quite a few of them have open-world specific bosses. They could give more rewards, I'll admit that. And some level-cap end-game fates would be a nice change from hunts. What you described is exactly what you're supposed to do in a Fate. Especially boss fates. We have treasure maps with unique prizes that are needed in other areas of the game like crafts, often expecting you to fight a hoard of monsters you don't normally fight to get them.

    I guess we just agree to disagree then. This skill book idea of yours with fine tuning has potential, but everything else you keep mentioning we already have.
    (1)
    Last edited by DreadRabbit; 08-07-2015 at 02:49 PM.

  3. #3
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by DreadRabbit View Post
    But if the skills are end-game grind, where are you using them after you get them? So now I've won these cool unique skills...with nowhere to use them because they're locked out of anything but 4-man content I've already done? (because 8-man and above is considered raid or raid-ish in this game by the devs, and you've said these skills aren't for that). So skills replace the gear grind...so in other words, it's still a grind. Replacing a grind with another similar grind doesn't change gameplay.
    You use them to kill monsters to get more skills and gear.

    That's kind of what you do now with gear now too anyway. You get gear to do raids to get more gear.

    I never said it wasn't a grind, just a less boring one since you get to mix and match the new skills and gear you get and try out different "builds".

    There are fates with different mobs with different skill sets. Quite a few of them have open-world specific bosses. They could give more rewards, I'll admit that. What you described is exactly what you're supposed to do in a Fate. Especially boss fates. We have treasure maps with unique prizes that are needed in other areas of the game like crafts, often expecting you to fight a hoard of monsters you don't normally fight to get them.

    I guess we just agree to disagree then. This skill book idea of yours with fine tuning has potential, but everything else you keep mentioning we already have.
    Most FATE mechanics are very forgiving. You can ignore a good number of them. Those that you can't ignore, you just have to deal with with what abilities you have - one-shotting AOE->sprint, casted nuke->silence (if you have it, else just ready your cursor over the soon-to-be-appearing release button).

    You can't "equip" different skills or gear to work around them which in IMHO much more interesting. There should be more than one way to skin a cat, more options are always welcomed.
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    Last edited by Bishop81; 08-07-2015 at 03:03 PM.