I really don't think that 3.0 stresses the priority system as much as it does funneling you to making split decisions on whether you can stay motile or not to deal more damage. It's just...when you are in WM, the flow of gameplay changes drastically and introduces all those little peeves I mentioned earlier.There's nothing inherently wrong with giving them cast times (i didn't even move that much pre3.0 as a bard), but the implementation of WM seems incredibly halfassed and gave no consideration to how bard played in 2.0, compared to machinist who was designed around it. I'm not staying on my toes that much because I'm looking out for fight mechanics at this point, not both the reactive procs (because I know i won't ever catch them in time even if I tried) and the fight mechanics itself.
Like...look at my screenshot. I have both heavyshot and Bloodletter as large icons in places where I can easily see it so I can keep track of my GCDs and bloodletter procs. Thats why I can get incredibly irritated by not being able to use my weaponskills when it's both off cooldown and I'm not asting anything. It's a pacebreaker and disrupts the flow. Seeing bloodletter cycle itself twice in a row when I'm in the middle of a cast from mutli-dotting is also pretty demoralizing as well.
WM can definitely use some adjustments to make it more natural in flow. i don't think animation changes would really help because you can't use any two abilties too close together (you can see this with buffs, and it has nothing to do with animations, it's universal across the board). Adjustments to River of Blood's function would definitely be a welcomed change. Let it boost the potency of your next bloodletter or something rather than reset it's cooldown.
Or make BRD play like a faster blackmage; give them a 1.5 GCD with 1.5s cast times, remove the damage bonus and reduce TP costs. Turn bloodletter/RoD into a weapon skill that becomes instant cast with procs. The way that you can channel empyreal arrow immediately after a hard-casted heavy shot? That feels much more natural than delaying your weaponskill because of doubled up oGCDs and I would've loved for bard to feel that smooth throughout. Or they could've made MCH into that since it was quite literally a clean slate to work with (and honestly was my initial impression anyway when they showcased previews of MCH), but instead they slapped onto bard as well without too much thought (while failing to deliver on some areas...like making ammo less innovative than they'd preview)





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