


Oh, you mean like a FFXI manaburn?
Job specific materia to enhance your abilities.
Last edited by Dyvid; 08-07-2015 at 02:59 AM.
Job specific stats is the most common example. One of the few things I would take out of WoW is the Mastery stat, which I think is a pretty good and controlled way to improve players based on their class and not just their generic stats.
Say you pick 2 job specific stats for each job and start implementing it into gear, giving a very rich angle we don't have at the moment for itemization. I'm just throwing ideas out there, but let's say Ninjutsu for Ninjas, which improves the effectiveness of all the ninjutsu abilities by a certain percentage. Or you could go with much more specific things, like giving sets of armor proc abilities or enhancing specific abilities (Fell Cleave + 1, anyone, prz?). But, naturally, it would be much harder to balance, which is why I would go with the first idea of picking a controlled job-specific stat for everyone and start implementing it into Weapons and armor.
Last edited by Yagrush; 08-07-2015 at 02:57 AM.
it has more to do with the fact that OP seems to be under the delusion that he speaks for every single player in the game rather than what he says if you ask meI wonder if the people with their witty responses actually like the generic stat itemization, the lack of innovation to the progression system or the mediocre amount of endgame (Quality > Quantity, of course, Savage is savage, but we still need more, imo)
I for one would love stats that don't bore me to tears and that are actually EXCITING.
for the stat itemization, yes i would love to have a bit more, and heck YoshiP said multiple times they wonna do it BUT if they do it PF a**holes will ask for you to have a specific bonus, ppl will get kicked from pts, laughed at for not having it...its bad enough now with only the ilvl lol
Frankly I don't think that will be a problem. There's already a certain stat heirachy for each job (Some clearers than others), so situations like that could happen but aren't too common. People usually just quit without saying anything, anyways :P Sure, with richer itemization there will be more situations of people not building optimally, but that's just part of an MMO, imo.it has more to do with the fact that OP seems to be under the delusion that he speaks for every single player in the game rather than what he says if you ask me
for the stat itemization, yes i would love to have a bit more, and heck YoshiP said multiple times they wonna do it BUT if they do it PF a**holes will ask for you to have a specific bonus, ppl will get kicked from pts, laughed at for not having it...its bad enough now with only the ilvl lol
I only see issues of the kicking people if SE introduces armors with set bonuses that are so impactful that people won't want to bother with people that don't have it. But if they managed to goof up and introduce a set bonus that does something like that, it would be more of a fault in implementation, rather than in concept.
Then again, I prefer more the idea of job stats than set bonuses, it would be a bit simpler to balance, I feel.
Numbers are numbers. They could just as well only give us one stat, and only have the BiS gear to choose and be on our way. But that wouldn't fly. Why? The *illusion* of choice, believe it or not, is also important. You could argue, though, that the choice is real, and that some people prefer one gear over the other, depending on the context.
There are people who could argue with you that DET > CRIT, or that CRIT > DET, for example. Things like that spark customized itemization, which makes it interesting. Job Stats would only add to the experience, I feel.
XD THIS IS AWESOME1. Stop continuing to punish us for devoting time to this game and have it as a hobby. Examples, relic quests and certain gears. Letting people have the same stuff as others for half the effort isnt fair to anyone.
2. 3.0 is a reskin of 2.0. ARR has been out for 2 years wich means you had 2 years to present something to the table that would make stuff interesting but we are still stuck in the DF envoirment.
3. Bigger maps and flying maps where amazing but not when the only thing we can do on big maps after quests is fate grinding hunts or gather and they are mega empty.
4. Gears with more job specific stats wouldnt be a bad idea. -10% damage taken or 10% damage dealt etc.
5. Whats the real reason for everything beeing so easy? Who is it going to satisfy? Presenting savage isnt doing the hardcore gamers a favour its devaluing the players overall when it comes to everything else from regular mobs dungeons etc.


The problem right now is that the developers seem overly concerned about keeping people grinding tokens at end game, instead of just letting them get the items and move on to do other things like leveling crafts, doing older dungeons, and other things. The end game represents such a small slice of content and people are being forced to spend way too much time on that slice instead of making use of all the other good systems. That is, unless they completely ignore the end game shinanigans, which is kind of hard.
They need to relax and put more time into the crafting and gathering, build a better hunt / fate system, and other content that everyone can enjoy and not just this highly selective super hard group content. Especially given the problems with player filtering as time goes on.
Last edited by Colt47; 08-07-2015 at 04:11 AM.

i don't agree with this
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