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  1. #31
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    A: Never Spoke
    B: Never Cared
    C: Moving Right Along
    (4)

  2. #32
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    I agree with the points because your right and I know numerous other people who agree as well, but the only thing you failed on was putting just players. Not everyone shares that opinion. Also it's hard to say if FFXIV is doing fine or not because they have never released sub numbers only accounts. Some people even regret getting Heavensward because it didn't bring all that much into the game. That's just my opinion anyway. Almost everything in this game is easy except for Savage everything else has no challenge.
    (2)
    Last edited by Remus; 08-07-2015 at 01:31 AM.

  3. #33
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Again im saying use influences from FFXI that where good afterall it was FFXI that was SE MMORPG flagship not WoW.
    Why should you get a freepass and handout for the relics for example? Its a pure disrepect to everyone that devoted countless of hours and million of gils on their weapon for it to completly get useless with one expansion it shouldnt be like that at all. Even during the abyssea days of FFXI your Excalibur or other relics etc where still working. This is one of many examples but this one is the easiest one to show in detail. I wont reply anymore to this because I have seen how MANY players agree with what Ive said in my first message in other threads. I like FFXIV I don't want to leave but at the same time I don't want to get punished for devoting time and see how others get praised and can catch up for playing less. Find a balance instead of catering to one side only.
    (2)

  4. #34
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Remus: Finally someone that gets it.
    (0)

  5. #35
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    You do not represent me and the voice I have nor did I ask you to try to represent me in a broad-sweeping generalized post. If I have an opinion, I will state it.

    While I see the game could use some improvements, I am personally enjoying the game and am willing to continue paying for it for the entertainment it gives me. That is all.
    (5)

  6. #36
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by SkizzleofRagnarok View Post
    Again im saying use influences from FFXI that where good afterall it was FFXI that was SE MMORPG flagship not WoW.
    What you consider good influences does not always align with what other people consider good.

    Your complaint about relics being made easier is entirely selfish. There were a lot of things that I did in FFXIV already that consumed a lot of my time (Zeta, FC Housing, Personal Housing, primal mounts), yet I have no problem with SE making these things easier. Hell, I wish they had been easier when I did them.

    As for your punishment argument, that can be used both ways. Why should new players be punished by time-consuming mechanics to complete outdated content just because older players managed to stomach through them? By that reasoning bad stuff can never be fixed because some player already completed it.
    (5)

  7. #37
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SkizzleofRagnarok View Post
    snip
    But you have seen an equal (if not more idk too lazy to count) amount (I won't say politely) disagree. Relic as many people have pointed out is useless beyond vanity, so the idea as some have said is to lower some of the grind to have players even want to attempt it (even with the lower grind I won't touch the old relic). The game is vertical progression asking to change that to horizontal would take a whole redo of how the game plays. Maybe one of the later expansions will bring more horizontal, but as of right they do not seem to be anywhere near the end of this games life.
    (1)
    Last edited by justinjarjar; 08-07-2015 at 01:34 AM.

  8. #38
    Player

    Join Date
    May 2015
    Posts
    157
    I know a few PVP players are quite upset that anyone can get all of the Animal themed gear within a few hours now. It took some of us several months to obtain. I'm quite lucky that I enjoy PVP, there are some who do it purely for the gear.
    (0)

  9. #39
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by SkizzleofRagnarok View Post
    snip snip
    1) The dev team has consistently created mulitple ways of acquiring virtually equal level high end gear, one being more time intensive (relics) and one requiring more skill (raid gear). As for making old gear like 2.X relics much easier to obtain ...so. That is actually a good thing as they are pretty much only temporary stops along the gear path now or just for glamour. It's perfectly reasonable to have the difficulty of acquiring something diminish as its value does.

    2) what were you expecting, a whole different game? It's an expansion, hence it will build on, or expand, upon the existing foundation of the game it is a part of, not reinvent it. Sure I would like to see more brand new game elements introduced and they most likely will, just like how new stuff was added to 2.X as it progressed, but expecting a dramatic revamp is a bit excessive. As for the DF, its really just a means to an end to make the meat of the content (instanced dungeons, raids and trials) easily accessible. I remember back in older mmos when you had to sit around for hours and spam LFG in shout to get a group together so you could even do a dungeon and DF is imo much more preferable.

    3) Bigger maps were asked for by the community and so that is what we were given, yet now we get people complaining about it. Honestly not surprised. Besides, ignoring the size of them, how is what you can do in them any different from previous zones? You can do all the same stuff in them as before plus fly. On top of that they added more special fates where you follow a short FATE chain and can get special loot drops like glamour earrings. Then there are all the sightseeing locations which they redid to make them easier so all you have to do is find the glowing point and emote /lookout on them. Personally I find there is a lot of stuff to do in the zones, you just have to go and do it. Lastly, if you create a larger space people will tend to be more spread out and therefore the space will seem more empty.

    4). I could see class/job specific gear having stuff like that or special job specific materia with such boosts and I think it could be cool, but it is not a deal breaker to me.

    5) Difficulty is relative and unfortunately when creating something intended to have mass appeal you often have to tune for the lowest common denominator, therefore in a game such as this making things "easy". Honestly I wouldn't mind if there was more mid to upper-mid range content but only so much content can be made and pushed out, so they make what they can and cater it to the more casual players that make up the majority of the player base or a few things for the more hardcore players. There used to be slightly harder content and guess what happened, it got nerfed because players complained it was " too hard" and that only hardcores could beat it. Also, if you want a challenge, make one. Go back and solo old dungeons or try undersized party clearing things, etc. There is challenge out there, just go do it.


    So, don't just declare your opinions as discernible fact that everyone agrees with because as you can see, many people don't. Could the game do some things better and improve? Of course, that's true of pretty much anything, but it does do a lot of things right or at least well too.
    (4)
    Last edited by TouchandFeel; 08-07-2015 at 01:35 AM.

  10. #40
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Gilthas View Post
    What you consider good influences does not always align with what other people consider good.

    Your complaint about relics being made easier is entirely selfish. There were a lot of things that I did in FFXIV already that consumed a lot of my time (Zeta, FC Housing, Personal Housing, primal mounts), yet I have no problem with SE making these things easier. Hell, I wish they had been easier when I did them.

    As for your punishment argument, that can be used both ways. Why should new players be punished by time-consuming mechanics to complete outdated content just because older players managed to stomach through them? By that reasoning bad stuff can never be fixed because some player already completed it.
    I think a lot of people felt their 2.0 achievements were invalidated in 3.0. The relic quest was severly nerfed, pvp gear no longer required rank to wear, Coil and Savage Coil can be beaten at lvl 60 now. Lucis tools were replaced by lvl 52 vendor gear, ect.

    I'm kind of on the fence with it. I can see why people would be upset, but I'm not personally that upset that my zeta and my Final Witness title don't mean shit anymore. But I don't think it is selfish for people that spent a lot of time achieving something would like the challenge to remain the same.
    (1)

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