blizz 2
oh wait I never really found it worth using and im not even 50 let alone 60, needs 4 targets just to barely beat the potency of blizz 1 and even that's only before you unlock F3 to quick switch back into astral without waiting on transpose after your mp is back
The only not so useful Spell I find is Scathe, you can use it in Movement of course yet the Damage is well ...
Dissipation has it's uses, combine that with Illumination and then Dissipation + Emergency Tactics = The next Adlo or Succor (When it crits) does a hell amount of Healing (Adlo goes for 12-14k Heal)
Emergency Tactis is a pretty God-Tier Buff in Alexander Runs such as A1 when both Supressors just landed or the big Attacks after each Leg is killed from the Manipulator.
The Great thing about this one is, whenever it crits, the Not-Shield Heal will crit as well ^^
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Thing is, you give the people the EXACT same amount of health as with the shield, just without a chance of over-healing. As long as the target gets hit within the duration of the shield, the result is the same.
Tri-Bind. There aren't really game mechanics or situations where an AoE bind is super useful, especially with the associated cast time and cost. The damage is pitiful and bind can be easily broken, so it can often be rendered useless. Tri-Bind really just has no good application. I wouldn't waste a Swiftcast on it.
Freeze suffers the same fate, in my opinion....there's just no good reason to waste time casting it over a damage spell instead. 1.0 Freeze was nice as it was a nuke with a built-in hate reducer. It would be great to have it reverted back to that, or have it changed to be a persistent AoE like Shadowflare.
What I would like is if Tri-Bind were adjusted to have a wide range and pulled enemies to its center. It would work well as an opener ability (or in phases when new adds pop) to gather mobs for the tank as well as setting them up for a Bane/Painflare/Death flare or whatever. I had originally hoped for a "whirlpool" attack of some sort from Leviathan-Egi that would draw mobs together, but it looks like new Egis aren't happening.
Last edited by Darkstride; 08-06-2015 at 09:58 PM.
Physick.
LOL 400+HP heal.
Aero 1 - does less damage than Stone 3, so why use it anymore? :O
Costs less mana, is instant cast and might eventually outdamage stone III due to it's DoT nature and how spell speed works. If you cast PoM and do Aero, it should do more damage than stone III (supposedly, haven't tested it myself :P).
As for my SCH...Ruin and Ruin II seem useless atm with broil.
Havent used Quick Knock in a long time. Honestly, I dont even know if it has a cast time with WM, though im assuming it does. It was a horrible skill when it was all I had, now it just goes unused since I got Wide Volley. They should cut the TP costs a bit, give it a 5-10 sec CD and make it an oGCD for heavy AoE fights.
Quick Knock is Superior line up correctly its the same damage and costs less TP.Havent used Quick Knock in a long time. Honestly, I dont even know if it has a cast time with WM, though im assuming it does. It was a horrible skill when it was all I had, now it just goes unused since I got Wide Volley. They should cut the TP costs a bit, give it a 5-10 sec CD and make it an oGCD for heavy AoE fights.
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