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  1. #91
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Quote Originally Posted by Saerie View Post
    That'd be cool and all if it didn't cost a buttload of mp for being 20 potency stronger. :V

    Its probably good for an initial ranged mob pull but that's it, At least for me.
    The cost per potency is pretty much equal. Abyssal just does the job done faster.
    (0)

  2. #92
    Player
    OJ191's Avatar
    Join Date
    Jul 2015
    Posts
    47
    Character
    Oj Au
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    blizz 2

    oh wait I never really found it worth using and im not even 50 let alone 60, needs 4 targets just to barely beat the potency of blizz 1 and even that's only before you unlock F3 to quick switch back into astral without waiting on transpose after your mp is back
    (0)

  3. #93
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    The only not so useful Spell I find is Scathe, you can use it in Movement of course yet the Damage is well ...
    Dissipation has it's uses, combine that with Illumination and then Dissipation + Emergency Tactics = The next Adlo or Succor (When it crits) does a hell amount of Healing (Adlo goes for 12-14k Heal)

    Emergency Tactis is a pretty God-Tier Buff in Alexander Runs such as A1 when both Supressors just landed or the big Attacks after each Leg is killed from the Manipulator.
    The Great thing about this one is, whenever it crits, the Not-Shield Heal will crit as well ^^

    (0)

  4. #94
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Mwynn View Post
    Emergency Tactis is a pretty God-Tier Buff in Alexander Runs such as A1 when both Supressors just landed or the big Attacks after each Leg is killed from the Manipulator.
    The Great thing about this one is, whenever it crits, the Not-Shield Heal will crit as well ^^

    Thing is, you give the people the EXACT same amount of health as with the shield, just without a chance of over-healing. As long as the target gets hit within the duration of the shield, the result is the same.
    (0)

  5. #95
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,615
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Tri-Bind. There aren't really game mechanics or situations where an AoE bind is super useful, especially with the associated cast time and cost. The damage is pitiful and bind can be easily broken, so it can often be rendered useless. Tri-Bind really just has no good application. I wouldn't waste a Swiftcast on it.

    Freeze suffers the same fate, in my opinion....there's just no good reason to waste time casting it over a damage spell instead. 1.0 Freeze was nice as it was a nuke with a built-in hate reducer. It would be great to have it reverted back to that, or have it changed to be a persistent AoE like Shadowflare.

    What I would like is if Tri-Bind were adjusted to have a wide range and pulled enemies to its center. It would work well as an opener ability (or in phases when new adds pop) to gather mobs for the tank as well as setting them up for a Bane/Painflare/Death flare or whatever. I had originally hoped for a "whirlpool" attack of some sort from Leviathan-Egi that would draw mobs together, but it looks like new Egis aren't happening.
    (0)
    Last edited by Darkstride; 08-06-2015 at 09:58 PM.

  6. #96
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Physick.

    LOL 400+HP heal.
    (0)

  7. #97
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Aero 1 - does less damage than Stone 3, so why use it anymore? :O
    (0)

  8. #98
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tint View Post
    Aero 1 - does less damage than Stone 3, so why use it anymore? :O
    Costs less mana, is instant cast and might eventually outdamage stone III due to it's DoT nature and how spell speed works. If you cast PoM and do Aero, it should do more damage than stone III (supposedly, haven't tested it myself :P).

    As for my SCH...Ruin and Ruin II seem useless atm with broil.
    (0)

  9. #99
    Player
    Kayote's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Kayo Lireaux
    World
    Famfrit
    Main Class
    Archer Lv 60
    Havent used Quick Knock in a long time. Honestly, I dont even know if it has a cast time with WM, though im assuming it does. It was a horrible skill when it was all I had, now it just goes unused since I got Wide Volley. They should cut the TP costs a bit, give it a 5-10 sec CD and make it an oGCD for heavy AoE fights.
    (0)

  10. #100
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kayote View Post
    Havent used Quick Knock in a long time. Honestly, I dont even know if it has a cast time with WM, though im assuming it does. It was a horrible skill when it was all I had, now it just goes unused since I got Wide Volley. They should cut the TP costs a bit, give it a 5-10 sec CD and make it an oGCD for heavy AoE fights.
    Quick Knock is Superior line up correctly its the same damage and costs less TP.
    (1)

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