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  1. #1
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by kisada View Post
    drk is extremely powerful and has incredible kill potential. much better than war or pld.
    (2)

  2. #2
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Ditto View Post
    he isnt wrong though, aside from the teething problems good DRKs are basically a monk with a massive sword

    The main downside is that living dead is terrible
    (0)
    Last edited by CeveArthu; 08-06-2015 at 04:45 PM.

  3. #3
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Ditto View Post
    well, that's good for you if you think so.

    in my experience drk tends to be played extremely well below its potential. when you look at the guys out there who are at the top you can see exactly just what drk is capable of.
    (0)

  4. #4
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Purifying Walking Dead doesn't put LD on equal or higher footing than Holmgang / Hallowed Ground. You're just moving Purify to a mandatory slot in your rotation instead of when-needed if focused/CC'd. Holmgang is not an oh-sh!t button - it's used in a different manner than HG/LD. Shouldn't try comparing it to the later because it's different use. HG can be used offensively as well without LD's shortcomings.


    Q9. Compared to Hallowed Ground and Holmgang, there's more burden for healers when Living Dead is used. Do you have plans to adjust this effect?

    A9. This is up for consideration, instead of adjusting this action alone, we’re looking into this as if we need to adjust the special characteristics for the dark knight job. We’ll check the overall performance from 3.05 and continue looking into this.
    I interpret 'special characteristics for dark knight job..' as MP management (Darkside especially) and I think that is what's on their radar for adjustment. Hopefully w/e adjustment they have planned helps out with PVP DRK as well.

    They've also got the worse self-healing of the 3 tanks. How often are you DRKs in Grit?

    Quote Originally Posted by Vandril View Post
    I main NIN, and have since it was released. In Seal Rock so far, I've done almost as well in end-game score boards playing my DRK as I have while playing my NIN. Generally, on either Job, I tend to tie with another melee for top melee damage
    Should expect nothing less. If a player knows how to melee in PVP, which job you bring doesn't largely matter, it's just a matter of learning the different burst rotation. This is why we should be comparing your DRK's performance to your NIN, and not critique DRK without that comparison. Did you go 10/1 with DRK: Yes? If NIN would you have done even better: Yes? Why did you role DRK...

    Also fully agree with the AOE-to-Single thing. 90% that's how I'd use Carnal/Tar. AoE is a perk, not the definition. (Same is true for Passenger, Dragonfire Dive, Axe Kick, etc)

    Quote Originally Posted by kisada View Post
    in my experience drk tends to be played extremely well below its potential. when you look at the guys out there who are at the top you can see exactly just what drk is capable of.
    Agree 1,000% with the first part. We're still weeding out the DRKs in all content. As for the second, all I can contribute is that the only Battle Highs/Fevers I've seen on DRK has come from parties that are steam-rolling, which doesn't really speak to the DRK as an individual - but the group as a whole.

    As an individual, I've never lost to DRK 1vs1 as DRG or PLD. I'm actually seeking them out for a free road kill. Until a DRK proves me wrong and out-plays me, I won't be convinced otherwise (partly why I'm seeking them out for 1vs1 fights, I want to be proven wrong). I'll give DRK another attempt once one has me thinking, "Wow wtf happened there" (that's how I started rolling MNK & PLD - had 1vs1 scenarios that left me humiliatedly defeated)
    (0)
    Last edited by Xenosan; 08-07-2015 at 01:30 AM.

  5. #5
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by kisada View Post
    well, that's good for you if you think so.

    in my experience drk tends to be played extremely well below its potential. when you look at the guys out there who are at the top you can see exactly just what drk is capable of.
    Out of all the tanks, War has the highest kill potential, and higher survivability than Drk.

    Smart Paladins and Drk's can be equal, while Drk's are just squishier.

    The only time a Drk shines is when you have MP, which is gone after a single frontload burst. Don't get me wrong I love Drk, and have been PvP'ing religiously for the past 2 weeks as it. I have 300 matches played as Drk from the past 2 weeks and couple days alone. I destroy people all the time.

    Most of the time those are free roamers though who are usually softer classes like Summoners or Bards, which if you can constantly harass them, they wont be able to do much until they die. And if Drk is good at anything, it's harassing. Problem is even that becomes weak once you're out of MP. Most kills are out of striking fear into people with your frontload burst that they try to get away. Then it's just a free kill because they're weekend, and already have their back to you trying to run. But just as the other tanks, they're just DPS with good mitigation and without the instakill DPS LB.

    Excluding Warriors a little though, who have incredibly high damage, ridiculous burst potential, and high sustainability through their self heals and mitigation. That mitigation of which often adds to their offense. Compare your burst as a Drk to the burst of other classes, and it's nothing in comparison. Especially next to tripple Fell Cleaves, and Deathflares. Compare it only to the other tanks alone; they lack the mitigation a Pld has, and they lack the offense a Warrior has.

    War > Pld =? Drk

    Drk's are just all around average. Like any job, they can be good in the hands of a good player, but it's best not to confuse the lack of skill in your opponent, or even the presence of skill in yourself, for the job being incredibly strong. All jobs are incredibly strong in that case.
    (0)
    Last edited by Ditto; 08-07-2015 at 04:32 AM.

  6. #6
    Player
    Liselsia's Avatar
    Join Date
    Jun 2013
    Posts
    361
    Character
    Rena Kisaragi
    World
    Faerie
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ditto View Post
    Out of all the tanks, War has the highest kill potential, and higher survivability than Drk.
    I feel people are focusing on wrong aspects. Sure dps between DRK and WAR isnt hugely different. Both can have impressive burst. But their is mountain of difference in surviability. WAR are basically gods. They can maintain both good sustain healing and when eventually he gets chipped down to 20% he can instantly full heal back up to 100%. This is what makes WAR scary, Impressive DPS with insane sustain. DRK on other hand is just impressive damage with little to no sustain.

    As someone else suggested. They are a Monk with no Melee LB.
    (0)