BLM:
Blizzard II - It's been useless ever since the potency nerf. You can spit on enemies for more damage now.
Lethargy - Works on only a handful of mobs. None of which need it.
Thunder - Does the same job as Thunder II and Thunder III. Might as well go large or go home.
Freeze - Almost as pointless as Blizzard II. Longer cast time and directed AoE makes it a PITA to use without Swiftcast. And who wants to waste SC on that!?
Surecast - The only thing it guarantees is a wasted slot on your hotbar.
WHM:
Stoneskin: The loss of graniteskin made this more costly than it's worth. I just use Stoneskin II now and only before an encounter.
Stone II: Kind of redundant with Stone III on the hotbar.
WAR:
Fracture: Because... just why? Costs more TP than any other skill, doesn't combo and has no bonus effects.
Holmgang: If you ever need to use it, you're already dead. Six seconds is very short, and being locked in place means every AoE will hit you giving your healer an even harder time.
SCH / SMN:
Miasma II: Does poor damage, but that's not the main reason it's here. It's here for it's rubbish AoE which is centered on the player, not a target. Making it the most useless spell in a ranged attackers arsenal.
Repose/Sleep have stopped being useful past LV50 when nearly every trash mob in dungeons and trials are immune to Sleep.Seriously? No love for repose? True it is more situational than anything else, but its not useless. And to say fluid aura is useless obviously has not done t9, anything where melee monsters wanna eat your face, or have any idea how positioning adds can be useful. That monster you is eating your face and the tank is ignoring, fluid then sleep his ass. 30 seconds of uninterrupted joy while slapping your tank to do their job. Stone is useful in A3 during the tornado phase (if you don't understand why, i just can't)
Last edited by Jacosta; 08-06-2015 at 07:27 AM.
Fracture - Used at some point during a triple Fell Cleave combo (usually as the last GDC of Berserk) it does a ton of DPS. And its still decent used normally (especially if you can't target your main target for a little bit at a time, AKA adds) Also...TP issues, on WAR?WAR:
Fracture: Because... just why? Costs more TP than any other skill, doesn't combo and has no bonus effects.
Holmgang: If you ever need to use it, you're already dead. Six seconds is very short, and being locked in place means every AoE will hit you giving your healer an even harder time.
Holmgang - You don't raid, do you? Holmgang is a lifesaver when used properly, or even as a normal CD for a tank killer. That's not even counting PvP uses
As for the people saying Defiance...you don't raid either, do you...
Only WAR skill that's pretty much useless, besides Foresight (worse defensive CD in the game...I really only push the button to make it look like I'm doing something) is Decimate; no real use in any real content at all. Basically only useful soloing maps or doing weird dungeon runs...
Its worth it on groups of 3+, and it can be contagioned.
Isn't Convert part of the optimal BLM opener?I have to respectfully disagree with convert. There's going to be moments when you mess up your mana math, and I'd rather sacrifice some small HP when I'm not getting hit so that I can continue casting. Or in AoE situations since Flare is still useful, Convert can grant you the mana you need back from using Flare, fire off one more spell before you go into Umbral Ice.
I will however agree with scathe. Usually I save my swift cast or Firestarter/Thunder Procs for when I need to move, so it seems like dead weight. Then again I might not have learned to use it well yet.
So many things wrong here D:I've actually found use for abilities that seemed useless to me pre 51~60. Barrage, being an auto-attack buff, never saw any use before Heavensward. Now I try to keep it handy for when I need to triple-down an action. I never used Hawk's Eye, either. Now it's part of my buff macro. Seriously, Heavensward opened my class' potential, not stifled it.
Purification for MNK is utterly and completely pointless. It's a weaker Invigorate that has a charge prereq. There's no reason whatsoever someone should ever use this instead of Invigorate when you can just save those stacks for Forbidden Chakra. I have no idea what the devs were thinking with this one.
Really? what about in Alex 2? Its not used instead of invigorate but when invigorate is on cool down.Purification for MNK is utterly and completely pointless. It's a weaker Invigorate that has a charge prereq. There's no reason whatsoever someone should ever use this instead of Invigorate when you can just save those stacks for Forbidden Chakra. I have no idea what the devs were thinking with this one.
I haven't bothered with Alexander yet, myself. Though even if it's handy there, the number of fights where you'd need 700 extra TP in less than five minutes is very, very, very few I would think.
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