Results 1 to 10 of 160

Hybrid View

  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    BLM:
    Blizzard II - It's been useless ever since the potency nerf. You can spit on enemies for more damage now.
    Lethargy - Works on only a handful of mobs. None of which need it.
    Thunder - Does the same job as Thunder II and Thunder III. Might as well go large or go home.
    Freeze - Almost as pointless as Blizzard II. Longer cast time and directed AoE makes it a PITA to use without Swiftcast. And who wants to waste SC on that!?
    Surecast - The only thing it guarantees is a wasted slot on your hotbar.

    WHM:
    Stoneskin: The loss of graniteskin made this more costly than it's worth. I just use Stoneskin II now and only before an encounter.
    Stone II: Kind of redundant with Stone III on the hotbar.

    WAR:
    Fracture: Because... just why? Costs more TP than any other skill, doesn't combo and has no bonus effects.
    Holmgang: If you ever need to use it, you're already dead. Six seconds is very short, and being locked in place means every AoE will hit you giving your healer an even harder time.

    SCH / SMN:
    Miasma II: Does poor damage, but that's not the main reason it's here. It's here for it's rubbish AoE which is centered on the player, not a target. Making it the most useless spell in a ranged attackers arsenal.
    (0)

  2. #2
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Lemuria View Post
    WAR:
    Fracture: Because... just why? Costs more TP than any other skill, doesn't combo and has no bonus effects.
    Holmgang: If you ever need to use it, you're already dead. Six seconds is very short, and being locked in place means every AoE will hit you giving your healer an even harder time.
    Fracture - Used at some point during a triple Fell Cleave combo (usually as the last GDC of Berserk) it does a ton of DPS. And its still decent used normally (especially if you can't target your main target for a little bit at a time, AKA adds) Also...TP issues, on WAR?

    Holmgang - You don't raid, do you? Holmgang is a lifesaver when used properly, or even as a normal CD for a tank killer. That's not even counting PvP uses


    As for the people saying Defiance...you don't raid either, do you...


    Only WAR skill that's pretty much useless, besides Foresight (worse defensive CD in the game...I really only push the button to make it look like I'm doing something) is Decimate; no real use in any real content at all. Basically only useful soloing maps or doing weird dungeon runs...

    Quote Originally Posted by Lemuria View Post
    SCH / SMN:
    Miasma II: Does poor damage, but that's not the main reason it's here. It's here for it's rubbish AoE which is centered on the player, not a target. Making it the most useless spell in a ranged attackers arsenal.
    Its worth it on groups of 3+, and it can be contagioned.
    (3)

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by PArcher View Post
    Only WAR skill that's pretty much useless, besides Foresight
    Foresight is one of those initial hate skills I use pulling a group, Tomahawk > Junk ability to grab initial hate on adds. Plus it lowers damage taken by like 1/17th of a percent.
    (0)

  4. #4
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by PArcher View Post
    Fracture - Used at some point during a triple Fell Cleave combo (usually as the last GDC of Berserk) it does a ton of DPS. And its still decent used normally (especially if you can't target your main target for a little bit at a time, AKA adds) Also...TP issues, on WAR?
    WAR is more reliant on TP than Paladin, and I run out of TP on Paladin as is. Overpower is quite costly, and is our principal means of AoE aggro (sure we can use Flash, but 3 casts and it's bye bye MP). The main reason I bring up the TP cost though is that it's more expensive than other skills, and really doesn't add much damage to make it worth the extra cost. We're talking about 300 potency overall, which sounds nice until you realize that it breaks combos and is only 20 potency less than Butcher's Block.

    I do agree it's useful when you're switching targets for a while, but only by a margin.
    Quote Originally Posted by PArcher View Post
    Holmgang - You don't raid, do you? Holmgang is a lifesaver when used properly, or even as a normal CD for a tank killer.
    I can count the number of times I've seen Holmgang used in a raid on one hand. You want to know why? Because it's HORRIBLE. In fact, I'd argue raids are the WORST time to use Holmgang because it roots you to the floor.

    Being stuck in place for 6 seconds can be utterly fatal in even casual content, never mind raid fights where there are plenty of instant kill mechanics waiting to wipe the smug grin off your face, Holmgang or not. Holmgang is not a skill that can easily be used tactfully, since you're still taking damage regardless. You just get left with 1 HP, and no one wants to be left with 1 HP when Holmgang ends.

    I'd genuinely be interested in hearing if there's a real tactical use of Holmgang, and not just a panic button for insta-death. I've certainly never come across it in all my play so far.
    (0)

  5. #5
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Lemuria View Post
    fracture and holmgang
    Umm.. Isnt fracture 100 initial +20*30sec= 700 potency? Unless i miscount the math..

    I always use holmgang to take ark morn alone.. And that is real tactical use of holmgang back when ark morn hits really hard.. And for recent content, i usually holmgang double atma+ tapasya+ blinding blade in ravana extreme
    (0)