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  1. #1
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by JustSayin View Post
    SO maybe someone can clear this up for me real quick, on the regen, is it 100 potency a sec for 18 sec for a total of 1800, or a total of 100 over 18 sec? I'm guessing it's only a total of 100 but one can truly hope.
    over time numbers list the potency per tick
    diurnal aspected benefic is actually the same total potency as regen if you add it all up

    the whole problem with the aspected spells is they are strangely expensive for being weak by comparison and are kind of just copies of WHM and SCH spells

    like if you look at the nocturnal ones, not even comparing to scholar at first
    benefic II is 680 potency for 796mp
    aspected benefic is 500 total potency for 707mp

    helios is 290 potency for 1061mp
    aspected helios is 280 total potency for 1326mp(and it has a cast time longer than GCD)

    don't even have to go outside of the class to see the problem with their effectiveness

    my feeling is they are just supplemental heals so why not make them something kind of unique?
    like for instance i bet a lot more people would be interested in the nocturnal spells if they were 100% shield, being super inefficient makes sense if your basically able to overheal and pre-heal on a whim
    (0)

  2. #2
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nihility View Post
    diurnal aspected benefic is actually the same total potency as regen if you add it all up
    Not even close, unfortunately. Regen is seven ticks at 150 potency per tick, for a total of 1050 potency - at 616 MP, that's roughly 1.7 potency-per-MP, which is pretty incredible and why Regen is one of the best healing spells in the game.

    Diurnal Aspected Benefic is 190 upfront potency, but then only six ticks that are only 100 potency each, adding up to a total of 790 potency - 260 less potency than Regen. And at 707 MP, you're only getting about 1.1 potency-per-MP.



    Diurnal Aspected Benefic is every bit as bad as Nocturnal Aspected Benefic, at doing the job that each skill is meant to do. In fact, it's arguably worse - Nocturnal AB gives you 83% the potency of Adloquium, but only costs 67% as much MP as Adlo. Diurnal AB only gives you 75% as much potency as Regen, and it actually costs 15% more MP than Regen does. This on top of the fact that Noct AB is an instant-cast Adlo clone, while Diurnal AB doesn't have an advantage because Regen is already instant-cast.

    Aspected Benefic is just a bad skill, full stop. The only difference between its use in either Sect is that in Diurnal Sect, it's a skill that (poorly) performs a role that you should still be maintaining close to 100% of the time, and in Nocturnal Sect it's a skill that (poorly) performs a role that is only occasionally useful, thanks to the fact that you retain Benefic II and don't need it to be your 'big' GCD heal the way that Scholars do with Adloquium.
    (1)