>_> The last couple weeks of Aether standings really don't reflect that.
Those gilgamesh Premades have scarily bad win ratios it seems. 25% Victory Rates last week.
The gilgamesh premades certainly have much better win rates than 25%, you can see them here (as well as my group and some others)
http://na.finalfantasyxiv.com/lodest...kly/?sort=rate
The 25% numbers i calculated were for adders as a whole on average.
Basically you can take those numbers i calculated above as the means for each GC. It doesn't really work this way so don't read too much into this bad math, but to simplify it you can think of having a pre-made as adding roughly 20% to the average win-rate of your GC. If you're an adder with a good premade you're looking at a 45% win rate, storm's a little closer to 50%, and flames is something like 70%. This is pretty consistent with the data I'm seeing if you sort by win %.
Also keep in mind a lot of people don't exclusively roll with pre-mades, especially because the DR roulette is so good, so a lot of the people in the link I posted probably have a higher win rate if you only count pre-made matches. I usually solo queue for 30% of my matches because I gotta get them marks!

Gilgamesh is a very large server, not everyone here premades or is in the same well-coordinated premade.
From personal experience, at least for last week, our single group adder premade generally won about 70% of the time. Our double premade never lost once I believe. But of course, we'll only premade for part of the day, so when we solo queue the rest of the time, that's where most of our 2nd and third place games will come from. As Blubbers said, win rates would be very high for some Gilgamesh and Faerie players if only premade matches were taken into account.
Oh, and being rank 50 has not stopped us from queueing, we are still very much alive.![]()
That's one reason why my PVP static only gets together once a week. We don't want to just burn out on it in the first month.
Don't bother. It's not much better in any other GC. I've seen similar situations in Flames. There's always a group of idiots that chase the rabbit instead of catching objectives. Deathmatch mentality is pretty prevalent. It leads to a lot of ganks and some pretty unsatisfactory matches. I think they should provide exp bonuses for following objectives in matches. It might keep the twat brigade on point... maybe....
Can one of you two tell me how this actually works? The leaderboard at the end of the match indicates which players came from which world after the match ends, so I assumed that each pvp match was a cluster F*** of players from different servers...
I'm probably just being dumb, but I got confused when I first noticed the "world" column after everyone's names...
I'm still not sure how premades work... I mean, you can only get a party of 8, so you're still gambling on the other 16, right? Or.... am I wrong about that and there's crazy PvP'ers out there who know how to work around the system? ... I just want my Behe gear! >.>
Yes, but it's better to have a third of the party communicating and working with you than none of them. In Seize it tends to be even better than Secure or Savage, since if your alliance members see your static going for a point, they'll likely follow suit. And if you happen to get into a 24 man match, then god help the other Grand Companies.
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