Page 1 of 2 1 2 LastLast
Results 1 to 10 of 27

Hybrid View

  1. #1
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70

    PvP Consecutive Loss Bonus. Turn it into a Consecutive Match Bonus.

    The consecutive loss bonus that stacks up every time you come in 2nd, or 3rd, is just badly done in my opinion. While it's definitely nice, i feel it something else should have been done with it.

    As it is right now, getting the loss bonus is better than scattered wins. If you come in 2nd or 3rd enough, the bonus will stack up to 50%, where you will begin getting 300 Exp for every 3rd place, and 450 Exp for every 2nd place. It's nice, but the problem is, if you can keep that chain going by getting 2nd/3rd, you come out with a LOT more exp overall than if you were getting scattered wins in between a bunch of losses. It makes you feel like you should be playing for second or third any time that bonus begins to stack up, otherwise you lose it and are back to getting 200/300 per match until it racks up again.

    I don't know if it would be too much exp if it stays at 50%, but I feel that the bonus should be turned into a consecutive play bonus, where as you play more and more matches for the day, the bonus racks up until it caps itself out.

    Reward people for playing multiple matches, no matter the place they come in, not just those who keep losing. And especially not a bonus that gives a better reward through prioritizing constant second place, something much easier to get than 1st.
    (5)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    The incentives for stacking in the winning GC are already too strong, IMO.
    (2)

  3. #3
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    The whole point of the consecutive loss bonus is so playing as a lesser GC doesn't completely shaft you.
    (1)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Urthdigger View Post
    The whole point of the consecutive loss bonus is so playing as a lesser GC doesn't completely shaft you.
    It still pretty much does. But not completely. Just a lot.

    What I really wish they would do is make it so a single win doesn't wipe out the loss bonus. Make it like... total losses for the day, or something, and only applies to losing matches.
    (1)
    Last edited by Risvertasashi; 08-05-2015 at 04:10 AM.

  5. #5
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Risvertasashi View Post
    What I really wish they would do is make it so a single win doesn't wipe out the loss bonus. Make it like... total losses for the day, or something, and only applies to losing matches.
    If they took this approach, I think they would have to apply a sliding scale too it. Let's say, provide up to x3 multiplier (probably in percentages or something). So you can get a bonus that will run for every match that you lose up to 3 matches. if you win a match, you get negative one multiplier. So, if you lose 3, you're at +3 exp bonus. If you win your 4th match, you get negative one on your multiplier, so you'd be at +2. etc. I'm not sure if I'd prefer this or a flat exp bonus for consecutive matches though. In the interests of keeping people playing, it might be better to keep the bonus for simply playing PvP. Giving exp bonuses to losers is nice, but... people still get frustrated and rage quit. That's not good for the lobbies.
    (0)

  6. #6
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Februs View Post
    Giving exp bonuses to losers is nice, but... people still get frustrated and rage quit. That's not good for the lobbies.
    Especially when that bonus is so tiny compared to the total Exp you need, and isn't worth anything in the long run until that bonus stacks up. Yet when it does, you win a single match out of like 6 or 7 and it's all gone, and now you're back to getting raw losers exp.

    I've done 30 matches today, and of it, I've gotten around 9k exp in total (Roulette's 400 exp included in that). Not once could I actually make use of the loss bonus without it resetting before I could even cap it out. Just a way to keep the losers from getting completely shafted that doesn't actually work.
    (2)
    Last edited by Ditto; 08-05-2015 at 03:40 PM.

  7. #7
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ditto View Post
    I've done 30 matches today, and of it, I've gotten around 9k exp in total (Roulette's 400 exp included in that). Not once could I actually make use of the loss bonus without it resetting before I could even cap it out. Just a way to keep the losers from getting completely shafted that doesn't actually work.
    I agree. PvP exp is difficult to come by in the first place, and you need a ridiculous amount to cap. Imagine if they took the same approach to PvE. No one would play. That's probably one of the reasons why PvP lobbies die a couple of months after new content releases. People just get fed up that they're not getting anywhere. It's like running into a brick wall.
    It would be a different story if there were ways to gain exp bonuses in battle, the same way we gain bonuses in dungeons, but, as it is right now, lvl'ing in PvP is more frustrating than anything.
    (0)

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Februs View Post
    Giving exp bonuses to losers is nice, but... people still get frustrated and rage quit. That's not good for the lobbies.
    Sure, there are alternative ways to do it. But, again, there's already far, far too much incentive for everyone (who cares about PvP) to go join the GC that wins most often. The last thing we need is to incentivize that further.

    A 'loser's bonus' turned into a 'playing bonus' that multiplies first place winnings would be incredibly broken. Top GC players now get 600 exp per match, AND all the other bonuses that come with winning? Yeah... no thanks...
    (1)

  9. #9
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Sure, there are alternative ways to do it. But, again, there's already far, far too much incentive for everyone (who cares about PvP) to go join the GC that wins most often. The last thing we need is to incentivize that further.

    A 'loser's bonus' turned into a 'playing bonus' that multiplies first place winnings would be incredibly broken. Top GC players now get 600 exp per match, AND all the other bonuses that come with winning? Yeah... no thanks...
    They can enjoy their 30+ minute queues then, while the other GC's are getting instant queues because, as you just said, people will go to the winning GC.

    Though it's not like they don't already do that anyway. Don't see the point you're trying to make at all.
    (1)

  10. #10
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Risvertasashi View Post
    A 'loser's bonus' turned into a 'playing bonus' that multiplies first place winnings would be incredibly broken.
    I understand your concerns. Obviously this would be a nightmare for matchmaking, but I'm not sure it would make much difference. Because the Alliances are made up of players from different worlds, there's no real way to tell which GC is consistently winning or losing. People who switch are usually just making snap judgments, and that kind of thing is gonna happen regardless.
    That being said, If SE took this approach they'd have to nerf the winner's bonus to keep things fair. Personally, I still think a sliding scale would work best, adding + / - values to how many matches you win or lose that scale for the day up to a maximum of 3 and reset overnight.
    (0)

Page 1 of 2 1 2 LastLast