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Thread: The 4th Tank.

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  1. #1
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    Phoenicia's Avatar
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    Quote Originally Posted by Cooperal View Post
    Snip.
    Yeah, but you have to think in terms of FFXIV mechanics too. FFXIV does not have evasion as a stat, it can only be temporarily boosted and doesn't work when it matters.

    FFXIV tanking meta is: Set period of low damage (fluff) into tank buster (1 hit or multiple). If we have an evasion tank that can dodge busters, we will only use that tank.

    Blinds, Paralysis and binds don't work on bosses. And knockbacks only serve to piss off your tank and DPS.

    FFXI is a fun example on its own though. In that game, BRD, RDM, BLU, DRK, SAM, and NIN all cheesed their way through tanking. For example, NIN wasn't even designed to tank. RDM tanked in a fun way with all its defensive spells and enfeebles that made some mobs just stand there doing nothing.

    So unless SE changes the way the stats work mechanically. Or change the meta of how damage is dealt and received, we are limited on what SE can do with the jobs.
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  2. #2
    Player
    Cooperal's Avatar
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    Pearl Lion
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    Quote Originally Posted by Phoenicia View Post
    Yeah, but you have to think in terms of FFXIV mechanics too. FFXIV does not have evasion as a stat, it can only be temporarily boosted and doesn't work when it matters.

    FFXIV tanking meta is: Set period of low damage (fluff) into tank buster (1 hit or multiple). If we have an evasion tank that can dodge busters, we will only use that tank.

    Blinds, Paralysis and binds don't work on bosses. And knockbacks only serve to piss off your tank and DPS.

    FFXI is a fun example on its own though. In that game, BRD, RDM, BLU, DRK, SAM, and NIN all cheesed their way through tanking. For example, NIN wasn't even designed to tank. RDM tanked in a fun way with all its defensive spells and enfeebles that made some mobs just stand there doing nothing.

    So unless SE changes the way the stats work mechanically. Or change the meta of how damage is dealt and received, we are limited on what SE can do with the jobs.
    I'm sure there must be a way. I neglected to mention much about self-buffs in my last post. Actions like the PLDs Shelltron and the DRKs Living Dead are each examples of abilities that counter-balance the fact that bosses can also come with their own resistances. They force something to happen (or not happen) regardless of what the opponent tries. Much like the FFXI ninja shadow.

    Not to mention that annoying people hasn't stopped knockbacks from being included on the likes of CNJ and MCH. It's the sort of ability that people avoid using but would certainly have its purpose when saving a life takes priority over someones perfect DPS. A knockback wasn't something that I thought would suit a DNC (I purposely left it out when I went into detail pages back) but when I think about it, a tank is the one that would get the most out of it, so it seemed worth putting on the end when listing CC. If anything, a DNC-like way about a knockback would be best in resverse. Like a self-knockback combined with an enemy-bind to offer a breather.

    In any case, you should go back to page 6, look at what I said, and think about ways you could hammer those points to make them work because I promise it wouldn't be far-fetched. Just try it rather than giving the "I don't need to I know better". The meta is bland and kind of needs saving. (Discalimer: No harsh tone intended, I just don't like spending an hour ironing out my posts)
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    Last edited by Cooperal; 08-04-2015 at 04:59 AM.

  3. #3
    Player
    Phoenicia's Avatar
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    Quote Originally Posted by Cooperal View Post
    Snip.
    I wasn't dismissing any of your ideas. I was just pointing out things we need to consider with our ideas.

    I love evasion tanks. Hell I played Warrior in Tera because I thought it would be a viable evasion tank but then realized it was a meat tank that was only supposed to dodge 1-shotters. Later it was given a block-like mechanic in its Cross Parry skill.

    Speaking of Tera, warrior wore leather, but in its tank stance, it raised its Endurance to a level that made its total defense higher than the plate wearing classes. Basically on a hit, warrior took less damage than the main tank class, lancer. Though most would die from the telegraphed attacks in that game. Basically tanking in that game required you to block or fully dodge telegraphed attacks or you die, regardless of your defense or HP... Unless you vastly outgear content. Anyways, let's not derail. lol

    A non-plate wearing class that has a tank stance to raise their defense can solve this whole "need plate tank" issue. Even a caster than converts INT to not only damage, but defense/HP also.

    I also agree with you that the tanking meta is getting bland. I'm very disappointed that Alexander Savage is more about DPS checks and less on mechanics than FCoB was. I would love to see more variety to tanking than just press I-won't-die-now button before a boss does a rawr-I-kill-tank move.
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    Last edited by Phoenicia; 08-04-2015 at 05:43 AM.