Um, what world are you living in?
If the tank loses aggro on a regular basis, DPS and Healer should watch their aggro.
If the healer lets people die often, they are tired or distracted lolcalmdown it's just a game.
If people can't do mechanics, they don't play 24/7.


I'll add two for you. If the tank takes five times more damage than she's supposed to, she just has 300ms latency. If the dps is too low, the BLM is actually totally blind in one eye and nearly blind in the other.

If a tank and healer aren't doing their job properly you can say something to them.
If a DPS is doing bad DPS you're not allowed to say a thing or you run the risk of getting banned for parsing.

The problem is not the problem. The problem is your attitude about the problem.
This type of behavior is why SE has, and always will, frown on the use of third party programs to see the mathematical efficiency of a players DPS. By focusing only on that number, you're reducing the player to nothing more than a statistic. This type of tunnel-vision fosters a type of behavior that can be a negative experience for other players. Who are, you should remember, customers before they're "bad DPS." I'm not saying that they shouldn't attempt to learn to be better, but this community's habit of just flat out alienating large swathes of players for relatively minor infractions needs to stop.

I'm not saying you have to carry them or hold their hand. I'm just saying that the programs have a tendency to make people see other players only in terms of their mistakes. If the bad players are jerks and refuse to follow advice, then I say people have the right to kick them from the party and replace them. However, it's the attitude of many of the veteran players I have a problem with. Many of them leave no room for players who are competent but unfamiliar with the mechanics of certain fights. Which, to me, appears to be detrimental to the overall success of the game. Much of this games later end content is heavily dependent on memorization and experience. If a player has no chance to learn from their mistakes, they will never learn.
I think people on both sides of the parser argument are being hyperbolic. Nothing would change whatsoever were they to add parsers. People who are elitist are going to be elitist no matter what, and are already doing so. They will always find some reason to kick you or be a jerk, because that's just the kind of person they are. And many of them are already using parsers and kicking people for low DPS. People with the desire to get better are already going to find ways to improve their play, with or without their own parser. They'll be looking up proper rotations, trying them out on dummies, finding friends who do have parsers to run numbers on them, etc.
Adding an in game parser would simply be a quality of life change for (mostly) console users who do want to improve their play. Personally, as a PS4 player, I can get numbers if I need them from a friend. But I feel like I'm nagging when I'm constantly asking for how well I did and I'd much rather just have that information available for me to access myself. It also would allow me to help theorycraft intricacies of my own rotation without forcing someone else to use their time helping me.
tldr: parser numbers are already abundant. Anyone who wants them can get them one way or another. Adding an in game parser would simply remove the hoop jumping you currently have to go through to get it. (They could even make the parsers an option that you turn on or off, and have it default off. If you want it, turn it on in the options. If you don't care, don't!)


This not only happens on 8 man content, on dungeons too as well. I recently meet a DRG on research facility that was doing the same atack over and over again. No rotations, damage buffs, dragon blood, etc Nothing lol
Last edited by Remilia_Nightfall; 08-04-2015 at 01:13 AM.
The problem with this negative outlook on parsers is based purely on anecdotal evidence. In WoW, and other mmos, I've always used parsers as a method of comparing what I did wrong and right as far as damage (there are detailed breakdowns available in all) when comparing to other classes in the same encounter.The problem is not the problem. The problem is your attitude about the problem.
This type of behavior is why SE has, and always will, frown on the use of third party programs to see the mathematical efficiency of a players DPS. By focusing only on that number, you're reducing the player to nothing more than a statistic. This type of tunnel-vision fosters a type of behavior that can be a negative experience for other players. Who are, you should remember, customers before they're "bad DPS." I'm not saying that they shouldn't attempt to learn to be better, but this community's habit of just flat out alienating large swathes of players for relatively minor infractions needs to stop.
It is also a tool to see where improvement can be made, unfortunately SE does not offer an alternative metric for measuring a DPS class's (or tanks now too) performance.
The third, and least popular reason, is that it lets you identify weak links. While I know you may like to be nice, if there is a DPS that is pulling the same Damage as your MT or Healer, they are clearly not doing their job.
When tanks mess up its obvious.
When a healer misses a heal or ooms, you know it.
When a DPS messes up, currently, you only find out 5-10 minutes into a boss fight when you hit an enrage, an add doesn't die, or they stand in fire. All of these, aside from the last, are hard to pinpoint issues. It is not fair to people playing their class properly to have to share the blame, or carry, someone that is not able or willing to do the same.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



