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  1. #21
    Player
    WoooBlaaa's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    43
    Character
    Zhang Liao
    World
    Malboro
    Main Class
    Dragoon Lv 90
    The obvious solution is to include a drop in it for the new relic weapon that only has a 2% drop rate and you will need 40 of them.
    (2)
    "A wise man speaks because he has something to say. A fool speaks because he has to say something."

  2. #22
    Player
    Retromess's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Butter Bear
    World
    Diabolos
    Main Class
    Rogue Lv 80
    It's too bad, really. That's maybe my favorite dungeon in HW, but once you run it for story there's no reason to run it again if you're not a crazy person. Like others said, I'm sure they'll add some rare drop for Relic 3.1 quests or something, but otherwise it'll live on in my memory
    (0)

  3. #23
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Main Storyline Quest duty
    (0)

  4. #24
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Short Answer:

    Because it is a story dungeon. Its the equivalent to Castrum Meridium or Praetorium was in ARR. They learned that making story dungeons into 8 mans was a bad thing. They learned from their mistake of putting the dungeon into a roulette. They learned by giving the final story dungeon of the MSQ a reward in tomestones would create a negative reaction by both the players who were new and wanted to watch the cutscenes and enjoy the story and those who were just in there for some quick tomes.

    While I adore the dungeon itself, and can't wait til we see a Hard Mode version of it, they 100% made the correct decision here.

    If you want to criticize SE/YoshiP for anything, criticize them for not having 3 level 60 dungeons that weren't part of the story.
    (2)
    I'd rather be in Zitah

  5. #25
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    It is likely that ARF, Neverreap and Fractal Continuum will be moved into a new level 60 roulette in 3.1 when the 3 new experts are introduced.

    ARF just happens to be in a weird place right now as SE doesn't want players fishing for it in their daily expert roulette.
    (0)

  6. #26
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    SE doesn't want players fishing for it in their daily expert roulette.
    More like they don't want a repeat of Castrum and Praetorium and the clash that occurs when new players doing the MSQ meet speed-running cap farmers.
    (1)

  7. #27
    Quote Originally Posted by niwaar View Post
    Short Answer:

    Because it is a story dungeon. Its the equivalent to Castrum Meridium or Praetorium was in ARR. They learned that making story dungeons into 8 mans was a bad thing. They learned from their mistake of putting the dungeon into a roulette.
    it's the equivalent to Keeper of the Lake which is a story dungeon. there are only 2 cutscenes, before the last boss and between the two phases of the last boss. and because it's 4 man and not 8, it would be a lot harder for people to force cutscene skipping. just see how much fun it would to be to 3 man the last boss fight, especially if the new person is the tank/healer.
    (2)

  8. #28
    Player
    RedAntares's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    256
    Character
    Vanilla Pancake
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    I like all the people that say "Oh, but this dungeon is fun! I would like to do it more" Then SE adds the new Relic weapon quest and make you run that dungeon for a 3% drop chance of an item that you need 10 or more pieces. Then everyone will riot about how they are bored to run said dungeon 100 times and how is the most boring expierence of all. I can already see it... :P

    I say that they should put that one on the main story roulette and that would solve the issue of no one doing it.
    (0)

  9. #29
    Quote Originally Posted by RedAntares View Post
    I like all the people that say "Oh, but this dungeon is fun! I would like to do it more" Then SE adds the new Relic weapon quest and make you run that dungeon for a 3% drop chance of an item that you need 10 or more pieces. Then everyone will riot about how they are bored to run said dungeon 100 times and how is the most boring expierence of all. I can already see it... :P
    because extremes of every variety is stupid? i like lobsters, i don't want it for every meal for everyday for the rest of my life.
    (0)

  10. #30
    Player
    KMFDM_Kid2000's Avatar
    Join Date
    Jul 2013
    Location
    Ul'Dah
    Posts
    44
    Character
    Nikki Seven
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Phireblast View Post
    Is it because it doesn't reward gear? It's a damn shame there's no reason to run it after clearing it the first time, especially in a game that mostly tries to make older content relevant...Mostly.
    I agree, it seemed like it would make a good 3rd dungeon. Feels a bit longer than the others, but there's some fun stuff in it.
    (0)

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