The obvious solution is to include a drop in it for the new relic weapon that only has a 2% drop rate and you will need 40 of them.
The obvious solution is to include a drop in it for the new relic weapon that only has a 2% drop rate and you will need 40 of them.
"A wise man speaks because he has something to say. A fool speaks because he has to say something."
It's too bad, really. That's maybe my favorite dungeon in HW, but once you run it for story there's no reason to run it again if you're not a crazy person. Like others said, I'm sure they'll add some rare drop for Relic 3.1 quests or something, but otherwise it'll live on in my memory![]()
Main Storyline Quest duty
Short Answer:
Because it is a story dungeon. Its the equivalent to Castrum Meridium or Praetorium was in ARR. They learned that making story dungeons into 8 mans was a bad thing. They learned from their mistake of putting the dungeon into a roulette. They learned by giving the final story dungeon of the MSQ a reward in tomestones would create a negative reaction by both the players who were new and wanted to watch the cutscenes and enjoy the story and those who were just in there for some quick tomes.
While I adore the dungeon itself, and can't wait til we see a Hard Mode version of it, they 100% made the correct decision here.
If you want to criticize SE/YoshiP for anything, criticize them for not having 3 level 60 dungeons that weren't part of the story.
I'd rather be in Zitah
It is likely that ARF, Neverreap and Fractal Continuum will be moved into a new level 60 roulette in 3.1 when the 3 new experts are introduced.
ARF just happens to be in a weird place right now as SE doesn't want players fishing for it in their daily expert roulette.
it's the equivalent to Keeper of the Lake which is a story dungeon. there are only 2 cutscenes, before the last boss and between the two phases of the last boss. and because it's 4 man and not 8, it would be a lot harder for people to force cutscene skipping. just see how much fun it would to be to 3 man the last boss fight, especially if the new person is the tank/healer.
I like all the people that say "Oh, but this dungeon is fun! I would like to do it more" Then SE adds the new Relic weapon quest and make you run that dungeon for a 3% drop chance of an item that you need 10 or more pieces. Then everyone will riot about how they are bored to run said dungeon 100 times and how is the most boring expierence of all. I can already see it... :P
I say that they should put that one on the main story roulette and that would solve the issue of no one doing it.
because extremes of every variety is stupid? i like lobsters, i don't want it for every meal for everyday for the rest of my life.I like all the people that say "Oh, but this dungeon is fun! I would like to do it more" Then SE adds the new Relic weapon quest and make you run that dungeon for a 3% drop chance of an item that you need 10 or more pieces. Then everyone will riot about how they are bored to run said dungeon 100 times and how is the most boring expierence of all. I can already see it... :P
I agree, it seemed like it would make a good 3rd dungeon. Feels a bit longer than the others, but there's some fun stuff in it.
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