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  1. #1
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    I don't know if anyone proposed or suggested this, (just read the first few pages) but why not allow our poisons to affect our magic damage again? This would boost our single target and aoe damage again.
    (5)

  2. #2
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Psykotsu View Post
    I don't know if anyone proposed or suggested this, (just read the first few pages) but why not allow our poisons to affect our magic damage again? This would boost our single target and aoe damage again.
    I always hated that nerf. Not because they nerfed ninja, because it was probably fair at the time, but how they did it. Nerfing your signature moves instead of lowering spinning edge potency or something.
    (0)

  3. #3
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by RazeLandale View Post
    I always hated that nerf. Not because they nerfed ninja, because it was probably fair at the time, but how they did it. Nerfing your signature moves instead of lowering spinning edge potency or something.
    I felt the opposite, honestly. I liked the way they handled the change. Poisons making a bolt of lightning or swampy ground hit harder always felt really weird anyway.
    (0)