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  1. #1
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SirTaint View Post
    No, that's not how it work at all. Every job scales with ilvl and gear. PLD will struggle with hate in SwO even at i210 because the OT and DPS will be i210 as well.

    SE uses a potency system to keep everything on the same scale. PLD will always be the same % behind WAR and DRK the numbers will just be bigger.
    A 5% increase to damage does not translate to a flat 5% increase to enmity like it does for DPS. In shield Oath the enmity would double for 10%. SH+Savage 25%. SH+Halone up 35%. I've explained this several times over. Enmity modifiers offer a multiplicative effect DPS will never see. I have explained this several times in this thread. It does not matter where the other tanks are on this scale, you're not struggling to hold hate off of them.

    Quote Originally Posted by Giantbane View Post
    So what you're saying is that if you use Grit and Darkside together, then Grit directly reduces your damage by 23% of the DPS you would do if you didn't use darkside at all. Which is a silly way to look at it.

    Grit just costs you 20% of the damage you were doing when you turn it on.
    No. If base is 100% DPS then Darkside is 115% DPS. 20% of 115% is 23%. Grit is a 23% DPS loss, if you dropped Darkside too you would see a 35% DPS loss. Shield Oath is a rougher calculation. 20% reduced from base sure, but loss of +50 potency on autos ups that by about another 12~15%(estimate) for a total of about 35% DPS loss. You're very eager to ignore the multiplicative effects in this game. Stop that.
    (0)

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Disc View Post
    No. If base is 100% DPS then Darkside is 115% DPS. 20% of 115% is 23%. Grit is a 23% DPS loss, if you dropped Darkside too you would see a 35% DPS loss. Shield Oath is a rougher calculation. 20% reduced from base sure, but loss of +50 potency on autos ups that by about another 12~15%(estimate) for a total of about 35% DPS loss. You're very eager to ignore the multiplicative effects in this game. Stop that.
    Exactly, you're basing that 23% off of some arbitrary collection of abilities like "use all your other stuff, but not darkside because ... ???" when there's no good reason you wouldn't use darkside in the vast majority of situations whether it's tanking or DPS or some combination of the two (tanking w/o grit). So it's a nonsensical stat that doesn't serve any purpose for comparison.

    I mean, I might as well say:
    Using all your oGCD attacks (C&S, dark passenger, plunge, low blow, reprisal) gives you 20% more DPS (no idea if this is correct). So you're really doing 1.15 * 1.2 = 138% by using your oGCD attacks and darkside. Now if you turn on Grit, that lowers your DPS to 1.38 * 0.8 = 110.4%, 1.38 - 1.104 = .276. So Grit REALLY reduces your damage by 27.6% of the damage you do by just standing around doing GCD attacks. But that doesn't tell you anything useful. It's a purely useless stat.
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    Last edited by Giantbane; 08-01-2015 at 09:18 AM.