Quote Originally Posted by Nurvus View Post
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Well lets look at it this way, a normal endgamer has lets say an average of 2 toons. For example I mained priest and had rouge on the side. On priest I can pick three specs or lets say classes, Shadow, holy, and disc. Now disc and shadow had one build for pve and one for pvp (we separate skills and balances for pvp). Holy had two builds both of which where sub-optimal compared to other pure healer builds (disc was strong when I left it goes up and down, biggest op one patch then shit the next spec). So with loadsof work I can play 4 different builds, which aftering gearing turns into one (set bonuses making you set into one spec for the next raid or season). That is why people tended to have a second toon (similar to this game) to get around gear lock. So my rouge has three specs each basically their own classes, well only ever played the pvp class (which a few pure dps classes had) since by the time I left I was only playing pvp end game.Overall you played two classes like this game overall. Which both had one build that you played. The whole spec building is an illusion of freedom when in fact you play almost the same way as you do in this game, aka it is a waste of everyones time. WoW also has had many periods of unbalance in game and has yet to figure it out completely.