Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 90 of 90
  1. #81
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Alysrea View Post
    While as a crafter I think the idea of making gear out of drops from raids would be amazing, I can see why SE doesn't do it because groups with crafters would basically be earning extra gear over other groups that don't have crafters throwing out their trickle progression strategy on loot lockouts they currently have :\, Its a sad it is something we will probably never see because of this fact.
    WoW's done it. EQ2's done it.

    Guilds hoard the materials for themselves, and trickle the remnants onto the auction/market board for absurd, asinine prices, be them components or finished goods.
    (0)

  2. #82
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Alahra View Post
    I'd debate that the i180 gear is even mid-range, really. Given the relative ease of gearing up through Law/Hunts combined with weekly runs of i190 Alexander, the i180 gear isn't particularly useful even for that, at least with how restricted the supply of them will be thanks to the weekly gating and the high scarcity for the materials. When you also consider the need for materia melds for the gear to really make it worthwhile, it's value comes into question even further.

    Personally, I think they would have done better to make the gear i190 but limit materia melds on them in some way, either by removing a secondary stat (as they had done with the crafted jewelry) or not allowing melds on them at all.
    I'm a fan of removing overmelding.

    That's what broke it in the first place.
    (1)

  3. #83
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Removing the melds would make the gear absolutely useless. The draw to the gear as someone who raids is the ability to customize the secondaries to my liking. If you remove that I have literally no use for it. Tanks would have no use for jewelry and craters would be out of business aside from glamors.
    (0)

  4. #84
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dante_V View Post
    Removing the melds would make the gear absolutely useless. The draw to the gear as someone who raids is the ability to customize the secondaries to my liking. If you remove that I have literally no use for it. Tanks would have no use for jewelry and craters would be out of business aside from glamors.
    Remove the melds and allow crafted gear to be upgrade via twines/coats the same way that tome gear is upgraded. Melding is a stupid system that is enhanced in the level of stupidity by making it entirely RNG. Even from what you are saying crafted gear is only useful for DoH/DoL, tanking accessories, and hardcore progression raiders for the first 2 weeks tops, which is already a narrow portion.
    (0)

  5. #85
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I like the melding. I'd prefer it if there was some means of removing a materia safely, but I understand why there isn't (they're supposed to be one-shot items).

    There's so much more they could add to the materia/melding system if they simply expounded upon the available materia types, and their means of acquisition.
    (1)

  6. #86
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Get rid of the primary/secondary Stat materia, and make the elemental stats matter. Include materia with different effects. Could be fun.
    (1)

  7. #87
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    It could also be fun of materia actually could be used to improve upon a gear's ilvl, or a method of improving the gear further for all our efforts(even if it has to be bound or unsellable...) but that, even with all the rng, luck, and bs we have to go through, is apparently is too much to ask.
    (0)
    Last edited by Kallera; 08-01-2015 at 02:23 PM.

  8. #88
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    I like the melding. I'd prefer it if there was some means of removing a materia safely, but I understand why there isn't (they're supposed to be one-shot items).

    There's so much more they could add to the materia/melding system if they simply expounded upon the available materia types, and their means of acquisition.
    I'd be on board with materia melding being expanded to more than a gil sink.
    (3)

  9. #89
    Player Kiyyto's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    118
    Character
    Quint Thriceheart
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Yep, you got that right.
    The gear is absolute garbage. It is so far away from useful NO ONE would ever consider it okay, ever.

    Useless, and as such they have made crafting useless.
    (0)

  10. #90
    Player Kiyyto's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    118
    Character
    Quint Thriceheart
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Dante_V View Post
    Removing the melds would make the gear absolutely useless. The draw to the gear as someone who raids is the ability to customize the secondaries to my liking. If you remove that I have literally no use for it. Tanks would have no use for jewelry and craters would be out of business aside from glamors.
    With how useless the master recipes books are atm, we are pretty much already oob!
    (1)

Page 9 of 9 FirstFirst ... 7 8 9