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  1. #11
    Player
    Medieval's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Medieval Horde
    World
    Behemoth
    Main Class
    Archer Lv 60
    premade groups shouldn't need an ilvl. I don't agree with lowering for df.
    (4)

  2. #12
    Player
    Cooperal's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Pearl Lion
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by WingsOfAzrael View Post
    lol, no, the whole point or atleast part of the point is so that people have time to learn how to play their classes properly and give you time to learn mechanics of bosses and such that may or may not be in the alex raid,the alex raid is hardcore and they expect you to do the easier raids to get better, no just no. (thats my opinion I may be wrong on the exact reasons)
    Is it really that hard to learn the new mechanics between Aetherochemical Research Facility and Alex without a grind? I can hardly think of a job that gets its gameplay flipped on it's head immediately after completing their final job quest. After getting as far as this in the game, even people who entered FFXIV as total gaming scrubs should be equipped with the knowledge to grasp their final ability quicker than that. Not to mention that the only other dungeons remaining are the Fractal Continuum and Neverreap while everything else is lower and way further off the track forward. A law grind isn't going to encourage people to play the now-obsolete hard and savage mode dungeons.

    I do think one of two things should happen. Either materia should modify an items level, or the iLvl requirement should take a slight drop. At i165 you'd still need a decent amount of Law anyway. It would be ridiculously troublesome to get materia into every equipment slot and surpass i165 compared to mixing that with Law items.

    Unfortunately, there's no simple way to gauge a players competence, but if there was, iLvl requirements would be a fair bit lower for some players.
    (0)

  3. #13
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Just equip the law jewelry to enter the fight, then when in there, switch back to your pentamelded i150. Super easy, this already has a workaround.

    i170 requirement is good where it is.
    (1)

  4. #14
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    If entry requirements are reduced, the chances of clearing via Duty Finder become less. You will more likely find people with basic gear joining rather than those with melded accessories.

    Maybe they could increase the item level of melded gear, such as +2 for each meld, so that an i150 accessory with 5 melds would be regarded as i160 by the system and grant you entry?
    (0)

  5. #15
    Player
    vex's Avatar
    Join Date
    May 2012
    Posts
    7
    Character
    Rexie Soulstar
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Rufalus View Post
    If entry requirements are reduced, the chances of clearing via Duty Finder become less. You will more likely find people with basic gear joining rather than those with melded accessories.

    Maybe they could increase the item level of melded gear, such as +2 for each meld, so that an i150 accessory with 5 melds would be regarded as i160 by the system and grant you entry?
    "Basic gear"? With a 5 ilvl less requirement? To get in with i165, they still have to have almost all law with exception of 3 pieces which can be as low as i150. There's nothing to stop someone wearing "All Class" i150 gear along with several pieces of say i200 gear and still get in. Item level itself just isn't representative of the gear power of the character it's on. I just think its silly to make the requirement "full law gear". Make materia adjust ilvl, or don't center requirement around *one set* of gear.
    (0)

  6. #16
    Player
    WingsOfAzrael's Avatar
    Join Date
    Jun 2015
    Posts
    239
    Character
    Emarial Artayu
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by vex View Post
    There will always be sucky players but it's a bit disingenuous to say that a player is a better player because of their ilvl. I think the vast majority of us disagree with that. The link I posted was from a SE Poster who stated it was done to ensure the gear was on par. My issue is that if it's gear based, then the ilvl needs to actually be correct, otherwise you need to add some amount of leeway. By requiring i170, they simply added "full law gear" as a baseline, without any consideration to melded crafted items of lower ilvl that are better than law.
    ilv doesn't make a player better but the higher ilv the gear is does mean the easier the dungeon will be
    (0)

  7. #17
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    After hitting the enrage 3 times with a blm who had a mix of 160 and 180 gear with a 160 weapon, who barely met the minimum ilvl, I'd prefer they keep it at 170. While mechanically easy these fights still have an enrage. The current ilvl doesn't require hunts or extraneous grind besides minimal farming for law.
    (2)

  8. #18
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Equip higher iLvl accessory, swap to crafted when inside.
    (0)

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