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  1. #91
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    If our FC didn't already have a WAR I'd go WAR in a heartbeat.

    Regardless of how competitive other tanks are, it is without a doubt that WAR are the best.

    Its too bad they're really ugly and I hate everything about their aesthetic.

    Playstyle is fun though.
    (0)

  2. #92
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    WAR is the best job in the game regardless of role that's not new.
    (1)

  3. #93
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Faytte View Post
    Drk has fantastic AoE--I'm not even sure what you are comparing your AoE against; certainly not paladins. Then what? Drk AoE dps is better than wars (save in burst, where wars are clearly better) which allows them to get ahead on A2 packs understandably. EDIT: Clarification--I'm not saying DRKs beat War dps in A2. It is still however, very very good--and leagues ahead of Paladins.
    Yes, I was specifically speaking of A2s, however, even sustained DRK is lower than WAR AoE. Your DPS drops like a rock as soon as Blood Price wears off (assuming you're even getting hit), whereas a Warrior can keep going for quite some time regardless of whether they are actively taking hits. If you're not actively tanking, you have to rely on single target damage while using Blood Weapon in order to get back to AoEing, and you can't keep it up for long. Salted Earth, Dark Passenger, and Abyssal Drain are quite strong tools, but Berserked triple Decimate + Overpower will outDPS and outlast them.


    Quote Originally Posted by Faytte View Post
    Also talking about what bulwark --could-- be in the future is largely irrelevant. We are discussing the content as it, the classes as they are, the equipment as it is today.
    Even in baseline gear it is equal in average damage mitigation to Dark Dance, and flatly superior for spike damage. It will only get better with gear.

    Quote Originally Posted by Faytte View Post
    Notably, this isnt saying DRK is OP--no one is making that argument. They are clearly in the middle atm, but there isnt much debate I feel that Pld atm is not in a good position. The shield that they route for their 'great physical mitigation' is not incredibly useful thus far in Alex (A1 favor drk and war, a2 favors war--then drk, a3 was not able to be completed with a paladin, and was done just fine with war and a dark main tank).
    I don't even really disagree. I think both DRK and PLD need some work to make them a bit more well-rounded, and that Warrior brings overall too much flexibility and utility compared to them.
    (0)

  4. #94
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Faytte View Post
    I have all three tanks at i188 (ravanna weapons on each) and yes. On dark I can open with grit and all my off cooldowns and three power slashes then turn off grit for the rest of the encounter and just use delirium and soul eater.
    If you lead with ShO + FoF + 4x Halone, it should generate a little more threat than a DRK that does Grit + 3x power slash + all cooldowns. That puts you 7.5 sec behind they DRK (3x PS takes 21.5s, 4x Halone takes 30s). I'd think you should be able to optimize it a bit by holding FoF +CoS till the first RoH (HS/SB unbuffed), then try to work in a couple shield swipes. This should put you exactly on par with the DRK after 30-35s when you enter sword oath. After that, you should be able to keep threat with the DRK. Maybe you'll do a bit less DPS, but CoS & Savage Blade get enmity boosters, while nothing you're using on DRK does.

    You'll probably do noticeably less DPS during the DRK during this time, but I attribute that more to the fact that the PLD loses more dropping from SwO >ShO (perhaps too much) than DRK turning on Grit.

    But my original argument was purely based on DRK vs. PLD using PS vs. RoH when in their respective DPS stances.
    (0)
    Last edited by Giantbane; 07-31-2015 at 07:58 AM. Reason: shield swipe, not shield bash

  5. #95
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Calib0s View Post
    Snip
    I disagree on the dps. Every 45 seconds you have free 525 potency aoe, blood price is up ever 40 seconds, blood weapon (i see no drks doing this in grit) is up every 40 (you can cycle between these effectively) allowing you to slap abyssal drain and unleash as needed pretty well. Is war dps better? Yes--but they are gaining a massive lead when they do their whombo combo, then arnt actually doing 'aoes' there after (which is to say, they blow up a pack then are doing normal rotations on the next pack. Decimate is a 280 potency attack --just for comparisons sake. The reason they do so well in A2 is a timing issue than a through put issue. On the packs with LOTS of small dudes, they pop this trick and obliterate folks cause those packs also die very quickly. Its not entirely honest--if you have 10 targets that lasted longer, a dark knight would catch up certainly.

    On shield--base line is 21% mitigation on a kite shield. Tower shields were being picked cause SHELLTRON....which people are largely finding useless in alexander (no physical busters) so the rate of a kite > raw block strength. At that poin its 20% mitigation vs 21, and 30% vs 60% bonus -but- with dark dance lasting 5 extra seconds (20 vs 15) and being up ever minute vs every three minutes. Neither one is amazing frankly, and while Bulwark is useful if getting your head slammed in, its not enough to justify the rest of the classes place.

    Warriors are in a perfect spot frankly. Paladins just are terrible and darks need a small nudge or two.
    (0)

  6. #96
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I say go with whatever you enjoy more. People are so obsessed with playing "the best class" that they'll ignore what they enjoy because of it. If I thought that way, I'd be playing Drg instead of MCH right now. I'm going for drk myself, once I get my pld to 34 for awareness. I just like the aesthetic more.

    But if you're looking for best, go Warrior. Until the Gauss Barrel buff, they used to beat MCH in dps, they have massive hp, good self healing and are probably the most well-rounded of the tanks.
    (1)
    Last edited by Ryaz; 07-31-2015 at 06:22 PM.

  7. #97
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Just from personal experience on ravana, my drk does 100-150 more dps, even when making mistakes and not optimizing liberations that well.

    Does feel a bit squishier because no sheltron for blinding, but other than that healers have no problem keeping me up. Other thing is you can't solo soak double prey, but that is such a niche strategy and barely saves any healing. I do hate living dead, but aside from that DRK has more than enough defensive ability.

    Unless something changes with PLD soon I will be staying drk for savage, esp given the amount of magic busters.
    (0)

  8. #98
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by pandabearcat View Post
    Unless something changes with PLD soon I will be staying drk for savage, esp given the amount of magic busters.
    From previous exp. SE hears us and I believe heavily relies on this forum for the state of the game.
    SMN cries were heard forever 2.0 as they failed miserably behind to BLM.
    Fast forward and you now have SMNs parsing 1100+ and even 2K in AS2.

    Hopefully it doesn't take a whole expansion for them to at least take shield swipe off GCD thats a 210 pot attack that will help while Tanking for single target theat/ dmg and can also help you fend off agro grabs while in Sword Oath....

    I dont wanna jump ship on my PLD , my static wants me to go DRK but I'm not giving up on it.

    Its crazy that I've only leveled a DRK to 45 and can feel the amount of damage I could actually do endgame. Based off the pot of attacks , the moves I'll be able to weave in. Its absurd that repraisal comes off GCD but not shield swipe , I feel it should be able to and at a faster rate as well.
    (0)
    Last edited by ZhycranaDranix; 07-31-2015 at 10:01 PM.

  9. #99
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ZhycranaDranix View Post
    From previous exp. SE hears us and I believe heavily relies on this forum for the state of the game.
    SMN cries were heard forever 2.0 as they failed miserably behind to BLM.
    Just pointing out that SMN cries only came out during 2.4~2.5 as the ilv130 gear was DECKED OUT with Spell Speed that did NOTHING to SMN DPS except hurt its MP more. In SCoB and FCoB SMN was the superior caster choice over BLM for single target DPS. Except for T8 because of MP issues in a standstill fight.

    SE did hear the SMN cries and fixed their MP costs in 2.5. Fixed Spell Speed scaling for them in 3.0. And removed the AoE cap on their AoE damage.

    SE didn't take a whole expansion to "fix" SMN. SE fixed SMN gradually over the patches. Same way they did in 2.1 with DRG and MNK when they were inferior to BRD (in 2.0 where DRG, 2 BRDs + caster was the preferred setup). Same way when they gradually fixed DRG against MNK as it was dominant in terms of DPS and utility.
    (0)

  10. #100
    Player
    Adrasteia's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Alys Brangwyn
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by pandabearcat View Post
    Unless something changes with PLD soon I will be staying drk for savage, esp given the amount of magic busters.
    I'm already leveling one up. We'll see what 3.1 brings, but PLD is miles behind everyone else, right now. When your list of advantages boils down to Sentinel and being able to cheese certain mechanics with Hallowed Ground, something ain't right. The class has got a bunch of dead/niche skills that still have yet to be looked at or altered (Cover, Shield Bash, Shield Swipe), does lower damage than both WAR and DRK, has the worst AoE capabilities of any class in the game, runs out of TP easily on protracted fights, has only a single marginally useful debuff, and so on, and so on...

    Really, I want Paladin to be a good class. I like the Paladin archetype and tend to play it in almost every single RPG where I can, but it's hard to justify it here. Even in normal, non-raid dungeon runs, I simply do not have a good time playing Paladin. My utility skills are largely useless or superfluous, I have horrendous AoE capabilities, and my rotation requires no nuance or thought. I understand that they want to keep Paladin as the "simple tank," but there's a distinction between "simple" and "dull" that SE has yet to make.
    (0)

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