

"Go play something else" is the absolute worst answer for a game designer.
Too bad I'm not a game designer.
I don't know how to balance a game but I do know that giving as high damage to a PLD compared to WAR will definitely see an uprising from WAR people. Then WAR people will also get buff then DRK will be left behind and so on...
You're seeing what I'm seeing? Because this is what happens with a lot of things as well. A job can do this, but not do that. Some other job can do that instead. So, if you want to get THAT, why don't you play as that other job?
It's not the worst answer, I disagree with you. We have been given CHOICES. These choices have a pro and cons to each and some people can't see that. I don't see any reason to stick with only PLD or only WAR. I switch them both according to what is needed or what I feel like playing. So, yeah. Go play as something else is my answer.


The problem is that PLD's lack of damage is far greater than WAR's lack of mitigation.
And they also are far behind in term of raid utility.
So, either you slightly reduce WAR's mitigation, or you increase PLD dps or utility.
I posted in another topic something that could be interesting: Allowing PLD to take the spot of "main tank healer", thus allowing to create party setups with only one healer, even for endgame raiding where you have only one big target.
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