Then couldn't they just disable flying if you got another player with you?They've explained before that they don't want to create a situation where one player (who has not unlocked flying in a zone yet) can pair up with another player and be moved to locations that are not yet accessible for them. Sadly, that seems to imply the two-player mounts will never fly.
Are you asking me if they could, or asking me if I believe they would bother to go through that effort? Because those are different answers.
Edit: What was the last word on the wedding ring functionality in expansion zones (which people actually paid real money for) ?
Last edited by Gyson; 07-31-2015 at 09:56 AM.
Won't work until your partner unlocks flying in that zone.
http://na.finalfantasyxiv.com/lodestone/character/1560295/
Tanking is a job, DPSing is a science and Healing is an art.
If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.
Like airships they have planned? It's not that game breaking really. You still have to do quests to unlock all the currents including MSQ even if they get a lift to unlock some of the currents or whatever.They've explained before that they don't want to create a situation where one player (who has not unlocked flying in a zone yet) can pair up with another player and be moved to locations that are not yet accessible for them. Sadly, that seems to imply the two-player mounts will never fly.
I was on a two person mount and fell in a hole off the map.. The chocobo started flying (in place). Though that doesn't mean up/down/turns have animations.. Hopefully they are just programming in checks to ensure both players can fly before allowing the draught mounts to take off.
Are you referring to FC airships? I don't think those are going to be taking you around the existing HW game zones. As for being game breaking or not, that's ultimately the developer's call (and they've been clear about where they stand on this). I'm not saying there aren't better ways to do it, just pointing out why it is the way it is. It's never going to be a case of "oh, just turn on flying" for these chocobos, there's a lot more work than that which would need to be done first.
Last edited by Gyson; 07-31-2015 at 11:45 PM.
They should just make it so that it cant fly if the second person on it doesn't have flying unlocked for the map.
Explain it as something like.. "The winds are too rough for an inexperienced rider". I mean having a person on the back not knowing what they're doing and shaking all over the place while flying would be a problem.
They aren't adding two-player flying mounts, because there is no way to dismount IN MID-AIR. Imagine if the person controlling the mount flew into the air and went AFK. You couldn't dismount as you would from a ground mount. You would be stuck in the air with no way to get down.
In WoW, you could actually dismount in mid-air, and fall all the way back down (usually killing yourself from fall damage). That isn't an option in FFXIV for flying mounts, so the passenger would literally be stuck unless they added in a parachute feature.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.