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  1. #1
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    You forgot one thing thats like the worst.
    We can't control our chocobos.
    They just attack the first thing we attack and we acn't make them change target.

    Like, me and my two fc mates did maps. Two outside mobs decides to join the fight, so we move away from them to make them run back
    Our chocobos,all 3 of them, decides that it's more important to chase mobs that's gonna run back and be at full health.

    The chocobo system feels like it's still in beta and that the developers don't even know how to fix it.
    (3)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  2. #2
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Kiara1 View Post
    You forgot one thing thats like the worst.
    We can't control our chocobos.
    They just attack the first thing we attack and we acn't make them change target.
    yeah it's really irritating. For example, I might want to be able to send my tank chocobo in, and let it get a few seconds aggro before attacking myself. But you can't even do something as simple as that! You always need to attack first.
    (2)
    Last edited by FaileExperiment; 07-31-2015 at 05:47 AM.

  3. #3
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Also, Chocobos counting as Party members prevent you from receiving party invites. Why not instead let you receive the invite, and then just auto dismiss the chocobo if you accept?
    (3)

  4. #4
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by FaileExperiment View Post
    Also, Chocobos counting as Party members prevent you from receiving party invites. Why not instead let you receive the invite, and then just auto dismiss the chocobo if you accept?
    Shouldn't even have to do that, you could just merge the parties unless it'll be over a full party, with the inviter as leader.
    (1)

  5. #5
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    haha, yeah true. Which brings up a thought: can a party leader dismiss or kick chocobos? I've never tried it. Because I can see the complaint about a choco taking up a members space when the leader is attempting to invite several people at a time. If the party slots get filled up with chocobos between the time a player gets an invite and when they accept, the player gets an error.
    (0)

  6. #6
    Player
    Muchmidget's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Much Sabin
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kiara1 View Post
    They just attack the first thing we attack and we acn't make them change target.
    Well, you *can* make them change target, but it's not intuitive. You just put the chocobo in healer stance for a second, then throw him back into attacker/defender/free and hit the mob you want him attacking.
    (0)

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kiara1 View Post
    You forgot one thing thats like the worst.
    We can't control our chocobos.
    They just attack the first thing we attack and we acn't make them change target.
    Actually you can. Switch it to healer stance, so it disengages, Then back to free/DPS/tank stance and it attacks theone you are attacking after switching.

    Quote Originally Posted by Khalithar View Post
    Definitely agree. We should be able to take the chocobo to all of those places and we should be able to queue for roulettes while it's out, though obviously if we queue normal roulette it shouldn't put the boco in the party, just freeze the timer and temporarily dismiss it.
    Think most would be fine if fully dismissed it.
    (0)

  8. #8
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kiara1 View Post
    You forgot one thing thats like the worst.
    We can't control our chocobos.
    They just attack the first thing we attack and we acn't make them change target.

    Like, me and my two fc mates did maps. Two outside mobs decides to join the fight, so we move away from them to make them run back
    Our chocobos,all 3 of them, decides that it's more important to chase mobs that's gonna run back and be at full health.

    The chocobo system feels like it's still in beta and that the developers don't even know how to fix it.
    Oh god yes! Its worse when you have to "pacify" a mob in some Guildleves. I don't even bother with that no more
    (0)